List of the weapons in Final Fantasy VI. In the SNES version, all Evade bonuses have no effect due to the Evade bug. Many shops change their inventory over the course of the game, thus many of the equipment pieces listed on this page as being sold in a location will not be available for purchase at all times.
Relm:
I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture of iOS weapon sprites.
Many of the weapons with abilities are affected by the Mug glitch.
Daggers Edit
All daggers (dirks on the SNES and PlayStation) can be thrown, except for the Valiant Knife.
Swords Edit
All swords can be thrown, except for the Ultima Weapon.
Spears Edit
All spears (lances on the SNES and PlayStation) can be thrown. If the Dragoon Boots are equipped, all spears will deal double damage when Jumping except for Gungnir and Longinus. Spears enable Runic, although Celes can't equip them (unless she's wearing the Merit Award).
Ninja daggers Edit
All ninja daggers (dirks on the SNES and PlayStation) can be Thrown.
Katanas Edit
This weapon type is called Knife in the SNES and PlayStation release. All katanas can be Thrown.
Rods Edit
All rods can be thrown, except for the Flame Rod, Ice Rod, and Thunder Rod. Many rods can be used as items during battle to cast magic.
Claws Edit
Claws cannot be thrown.
Maces Edit
Maces (Special in the SNES and PlayStation) cannot be thrown.
Throwing weapons Edit
All boomerangs and chakrams (special in the SNES and PlayStation) can be thrown.
Gambler's items Edit
All gambler's items (Gambler in the SNES and PlayStation) can be thrown, except for the Dice and Fixed Dice.
Brushes Edit
Brushes cannot be thrown.
Shurikens Edit
Shurikens (Stars on the SNES and PlayStation) are consumable items and can only be used through the Throw command.
Scrolls Edit
Scrolls (Skeans on the SNES and PlayStation) are consumable items and can only be used through the Throw command.
Tools Edit
Tools enables Edgar and Gogo to use powerful weapons during battle, these can only be used through the Tools command. The player can only buy one kind of Tools, but can get multiple copies of them through stealing or drops. Tools are sold in two specific places, the item shop in Figaro Castle and the weapon shop in South Figaro (World of Balance only).
Other Edit
This is the item that's in the Right Hand and Left Hand slots when a character isn't equipped with any weapon. It is counted as a weapon with an attack power of 10, which is why weapons don't raise attack power as much as the information seems to indicate they should. Unarmed is not compatible with the Genji Glove relic.
Other appearances EditDissidia Final Fantasy NTEdit
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Enhancer.','linkHref':'/wiki/File:Dissidia2015Enhancer.png','title':'Dissidia2015Enhancer.png','dbKey':'Dissidia2015Enhancer.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/e/e9/Dissidia2015RuneSword.png/revision/latest/zoom-crop/width/240/height/240?cb=20160727014645','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Rune Blade.','linkHref':'/wiki/File:Dissidia2015RuneSword.png','title':'Dissidia2015RuneSword.png','dbKey':'Dissidia2015RuneSword.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/93/DFF2015_Crystal_Sword_Terra.png/revision/latest/zoom-crop/width/240/height/240?cb=20161129090126','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Crystal Sword.','linkHref':'/wiki/File:DFF2015_Crystal_Sword_Terra.png','title':'DFF2015 Crystal Sword Terra.png','dbKey':'DFF2015_Crystal_Sword_Terra.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/c/cc/DFF2015_Terra%27s_Zantetsuken.png/revision/latest/top-crop/width/240/height/240?cb=20181026230646','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Zantetsuken.','linkHref':'/wiki/File:DFF2015_Terra%27s_Zantetsuken.png','title':'DFF2015 Terra's Zantetsuken.png','dbKey':'DFF2015_Terra's_Zantetsuken.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/a/a4/DFFNT_Terra%27s_Ultima_Weapon.png/revision/latest/top-crop/width/240/height/240?cb=20190328163526','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Ultima Weapon.','linkHref':'/wiki/File:DFFNT_Terra%27s_Ultima_Weapon.png','title':'DFFNT Terra's Ultima Weapon.png','dbKey':'DFFNT_Terra's_Ultima_Weapon.png'}]'>
This article or section is a stub about equipment in Dissidia Final Fantasy NT. You can help the Final Fantasy Wiki by expanding it.
Dissidia Final Fantasy Opera OmniaEdit
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Ashura.','linkHref':'/wiki/File:DFFOO_Ashura_(VI).png','title':'DFFOO Ashura (VI).png','dbKey':'DFFOO_Ashura_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/3/32/DFFOO_Assassin%27s_Dagger_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180622175010','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Assassin's Dagger.','linkHref':'/wiki/File:DFFOO_Assassin%27s_Dagger_(VI).png','title':'DFFOO Assassin's Dagger (VI).png','dbKey':'DFFOO_Assassin's_Dagger_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/f/f8/DFFOO_Burning_Fist_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180601153343','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Burning Fist.','linkHref':'/wiki/File:DFFOO_Burning_Fist_(VI).png','title':'DFFOO Burning Fist (VI).png','dbKey':'DFFOO_Burning_Fist_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/4d/DFFOO_Cards_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180601164400','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Cards.','linkHref':'/wiki/File:DFFOO_Cards_(VI).png','title':'DFFOO Cards (VI).png','dbKey':'DFFOO_Cards_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/21/DFFOO_Chocobo_Brush_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180601233035','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Chocobo Brush.','linkHref':'/wiki/File:DFFOO_Chocobo_Brush_(VI).png','title':'DFFOO Chocobo Brush (VI).png','dbKey':'DFFOO_Chocobo_Brush_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/40/DFFOO_Crystal_Sword_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180522145140','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Crystal Sword.','linkHref':'/wiki/File:DFFOO_Crystal_Sword_(VI).png','title':'DFFOO Crystal Sword (VI).png','dbKey':'DFFOO_Crystal_Sword_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/2d/DFFOO_Da_Vinci_Brush_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180522153759','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Da Vinci Brush.','linkHref':'/wiki/File:DFFOO_Da_Vinci_Brush_(VI).png','title':'DFFOO Da Vinci Brush (VI).png','dbKey':'DFFOO_Da_Vinci_Brush_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/f/fb/DFFOO_Darts_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180522153237','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Darts.','linkHref':'/wiki/File:DFFOO_Darts_(VI).png','title':'DFFOO Darts (VI).png','dbKey':'DFFOO_Darts_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/7/7c/DFFOO_Death_Tarot_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180601165504','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Death Tarot.','linkHref':'/wiki/File:DFFOO_Death_Tarot_(VI).png','title':'DFFOO Death Tarot (VI).png','dbKey':'DFFOO_Death_Tarot_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/6/6e/DFFOO_Enhancer_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180522172403','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Enhancer.','linkHref':'/wiki/File:DFFOO_Enhancer_(VI).png','title':'DFFOO Enhancer (VI).png','dbKey':'DFFOO_Enhancer_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/8/8c/DFFOO_Falchion_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180531154152','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Falchion.','linkHref':'/wiki/File:DFFOO_Falchion_(VI).png','title':'DFFOO Falchion (VI).png','dbKey':'DFFOO_Falchion_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/27/DFFOO_Fuma_Shuriken_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180522232613','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Fuma Shuriken.','linkHref':'/wiki/File:DFFOO_Fuma_Shuriken_(VI).png','title':'DFFOO Fuma Shuriken (VI).png','dbKey':'DFFOO_Fuma_Shuriken_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/3/3e/DFFOO_Kaiser_Knuckle_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180601153330','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Kaiser Knuckle.','linkHref':'/wiki/File:DFFOO_Kaiser_Knuckle_(VI).png','title':'DFFOO Kaiser Knuckle (VI).png','dbKey':'DFFOO_Kaiser_Knuckle_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/d/d4/DFFOO_Lightbringer_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180523232721','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Lightbringer.','linkHref':'/wiki/File:DFFOO_Lightbringer_(VI).png','title':'DFFOO Lightbringer (VI).png','dbKey':'DFFOO_Lightbringer_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/d/d1/DFFOO_Magical_Brush_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20190108054221','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Magical Brush.','linkHref':'/wiki/File:DFFOO_Magical_Brush_(VI).png','title':'DFFOO Magical Brush (VI).png','dbKey':'DFFOO_Magical_Brush_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/8/8c/DFFOO_Main_Gauche_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180622174647','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Main Gauche.','linkHref':'/wiki/File:DFFOO_Main_Gauche_(VI).png','title':'DFFOO Main Gauche (VI).png','dbKey':'DFFOO_Main_Gauche_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/b/bb/DFFOO_Murasame_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180524072329','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Murasame.','linkHref':'/wiki/File:DFFOO_Murasame_(VI).png','title':'DFFOO Murasame (VI).png','dbKey':'DFFOO_Murasame_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/d/d8/DFFOO_Mythril_Spear_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180601224454','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Mythril Spear.','linkHref':'/wiki/File:DFFOO_Mythril_Spear_(VI).png','title':'DFFOO Mythril Spear (VI).png','dbKey':'DFFOO_Mythril_Spear_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/8/8f/DFFOO_Organyx_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20181019190832','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Organyx.','linkHref':'/wiki/File:DFFOO_Organyx_(VI).png','title':'DFFOO Organyx (VI).png','dbKey':'DFFOO_Organyx_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/8/8b/DFFOO_Partisan_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180524091235','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Partisan.','linkHref':'/wiki/File:DFFOO_Partisan_(VI).png','title':'DFFOO Partisan (VI).png','dbKey':'DFFOO_Partisan_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/6/6b/DFFOO_Pinwheel_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180601165354','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Pinwheel.','linkHref':'/wiki/File:DFFOO_Pinwheel_(VI).png','title':'DFFOO Pinwheel (VI).png','dbKey':'DFFOO_Pinwheel_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/e/e3/DFFOO_Rune_Blade_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180531145909','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Rune Blade.','linkHref':'/wiki/File:DFFOO_Rune_Blade_(VI).png','title':'DFFOO Rune Blade (VI).png','dbKey':'DFFOO_Rune_Blade_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/26/DFFOO_Shuriken_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180601164348','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Shuriken.','linkHref':'/wiki/File:DFFOO_Shuriken_(VI).png','title':'DFFOO Shuriken (VI).png','dbKey':'DFFOO_Shuriken_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/c/c5/DFFOO_Stoneblade_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180528001608','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Stoneblade.','linkHref':'/wiki/File:DFFOO_Stoneblade_(VI).png','title':'DFFOO Stoneblade (VI).png','dbKey':'DFFOO_Stoneblade_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/e/e4/DFFOO_Thief%27s_Knife_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180622174705','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Thief's Knife.','linkHref':'/wiki/File:DFFOO_Thief%27s_Knife_(VI).png','title':'DFFOO Thief's Knife (VI).png','dbKey':'DFFOO_Thief's_Knife_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/41/DFFOO_Tigerfang_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20190607020850','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Tigerfang.','linkHref':'/wiki/File:DFFOO_Tigerfang_(VI).png','title':'DFFOO Tigerfang (VI).png','dbKey':'DFFOO_Tigerfang_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/5/5b/DFFOO_Trident_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20180528003348','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Trident.','linkHref':'/wiki/File:DFFOO_Trident_(VI).png','title':'DFFOO Trident (VI).png','dbKey':'DFFOO_Trident_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/08/DFFOO_Venom_Claws_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20190526090129','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Venom Claws.','linkHref':'/wiki/File:DFFOO_Venom_Claws_(VI).png','title':'DFFOO Venom Claws (VI).png','dbKey':'DFFOO_Venom_Claws_(VI).png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/2d/DFFOO_Viper_Darts_%28VI%29.png/revision/latest/zoom-crop/width/240/height/240?cb=20181209230706','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Viper Darts.','linkHref':'/wiki/File:DFFOO_Viper_Darts_(VI).png','title':'DFFOO Viper Darts (VI).png','dbKey':'DFFOO_Viper_Darts_(VI).png'}]'>
This article or section is a stub about equipment in Dissidia Final Fantasy Opera Omnia. You can help the Final Fantasy Wiki by expanding it.
Pictlogica Final FantasyEdit
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Air Knife.','linkHref':'/wiki/File:PFF_Air_Knife_Icon.png','title':'PFF Air Knife Icon.png','dbKey':'PFF_Air_Knife_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/0b/PFF_Angel_Brush_FFVI_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20160531221810&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Angel Brush Rank 6 icon.','linkHref':'/wiki/File:PFF_Angel_Brush_FFVI_Icon.png','title':'PFF Angel Brush FFVI Icon.png','dbKey':'PFF_Angel_Brush_FFVI_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/7/7b/PFF_Angel_Brush_Icon_2.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20170307225405&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Angel Brush Rank 7 icon.','linkHref':'/wiki/File:PFF_Angel_Brush_Icon_2.png','title':'PFF Angel Brush Icon 2.png','dbKey':'PFF_Angel_Brush_Icon_2.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/a/a3/PFF_Bone_Club_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20150214014054&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Bone Club Rank 5 icon.','linkHref':'/wiki/File:PFF_Bone_Club_Icon.png','title':'PFF Bone Club Icon.png','dbKey':'PFF_Bone_Club_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/44/PFF_Bone_Club_Icon_2.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20160311044702&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Bone Club Rank 6 icon.','linkHref':'/wiki/File:PFF_Bone_Club_Icon_2.png','title':'PFF Bone Club Icon 2.png','dbKey':'PFF_Bone_Club_Icon_2.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/3/33/PFF_Bone_Club_Icon_3.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20170113231606&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Bone Club Rank 7 icon.','linkHref':'/wiki/File:PFF_Bone_Club_Icon_3.png','title':'PFF Bone Club Icon 3.png','dbKey':'PFF_Bone_Club_Icon_3.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/03/PFF_Burning_Fists_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922080151&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Burning Fists.','linkHref':'/wiki/File:PFF_Burning_Fists_Icon.png','title':'PFF Burning Fists Icon.png','dbKey':'PFF_Burning_Fists_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/9c/PFF_Card_Icon.jpg/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922080152&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Card.','linkHref':'/wiki/File:PFF_Card_Icon.jpg','title':'PFF Card Icon.jpg','dbKey':'PFF_Card_Icon.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/5/51/PFF_Crystal_Sword_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922080635&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Crystal Sword.','linkHref':'/wiki/File:PFF_Crystal_Sword_Icon.png','title':'PFF Crystal Sword Icon.png','dbKey':'PFF_Crystal_Sword_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/c/ca/PFF_Last_Resort_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20150527092427&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Final Trump.','linkHref':'/wiki/File:PFF_Last_Resort_Icon.png','title':'PFF Last Resort Icon.png','dbKey':'PFF_Last_Resort_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/c/c4/PFF_Golden_Spear_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922081034&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Golden Spear.','linkHref':'/wiki/File:PFF_Golden_Spear_Icon.png','title':'PFF Golden Spear Icon.png','dbKey':'PFF_Golden_Spear_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/c/cb/PFF_Greatsword_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922081035&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Greatsword.','linkHref':'/wiki/File:PFF_Greatsword_Icon.png','title':'PFF Greatsword Icon.png','dbKey':'PFF_Greatsword_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/8/81/PFF_Kagenui_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922081301&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Kagenui.','linkHref':'/wiki/File:PFF_Kagenui_Icon.png','title':'PFF Kagenui Icon.png','dbKey':'PFF_Kagenui_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/f/f0/PFF_Harmony_Lightbringer_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20180401160523&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Lightbringer.','linkHref':'/wiki/File:PFF_Harmony_Lightbringer_Icon.png','title':'PFF Harmony Lightbringer Icon.png','dbKey':'PFF_Harmony_Lightbringer_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/46/PFF_Poison_Rod_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922082000&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Poison Rod Rank 5 icon.','linkHref':'/wiki/File:PFF_Poison_Rod_Icon.png','title':'PFF Poison Rod Icon.png','dbKey':'PFF_Poison_Rod_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/28/PFF_Poison_Rod_Icon_2.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20160114220431&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Poison Rod Rank 6 icon.','linkHref':'/wiki/File:PFF_Poison_Rod_Icon_2.png','title':'PFF Poison Rod Icon 2.png','dbKey':'PFF_Poison_Rod_Icon_2.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/6/61/PFF_Poison_Rod_Icon_3.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20170310215356&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Poison Rod Rank 7 icon.','linkHref':'/wiki/File:PFF_Poison_Rod_Icon_3.png','title':'PFF Poison Rod Icon 3.png','dbKey':'PFF_Poison_Rod_Icon_3.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/02/PFF_Punisher_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922082131&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Punisher.','linkHref':'/wiki/File:PFF_Punisher_Icon.png','title':'PFF Punisher Icon.png','dbKey':'PFF_Punisher_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/e/e0/PFF_Sakura_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140219023620&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Sakura.','linkHref':'/wiki/File:PFF_Sakura_Icon.png','title':'PFF Sakura Icon.png','dbKey':'PFF_Sakura_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/a/a5/PFF_Sword_Breaker_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922082531&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Swordbreaker.','linkHref':'/wiki/File:PFF_Sword_Breaker_Icon.png','title':'PFF Sword Breaker Icon.png','dbKey':'PFF_Sword_Breaker_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/20/PFF_Thief_Knife_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922082532&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Thief Knife.','linkHref':'/wiki/File:PFF_Thief_Knife_Icon.png','title':'PFF Thief Knife Icon.png','dbKey':'PFF_Thief_Knife_Icon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/7/72/PFF_Darksteel_Claws_Icon.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20140922080745&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Venom Claws.','linkHref':'/wiki/File:PFF_Darksteel_Claws_Icon.png','title':'PFF Darksteel Claws Icon.png','dbKey':'PFF_Darksteel_Claws_Icon.png'}]'>
This article or section is a stub about equipment in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.
Final Fantasy Airborne BrigadeEdit
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Mythril Spear (N).','linkHref':'/wiki/File:FFAB_Mythril_Spear_N.png','title':'FFAB Mythril Spear N.png','dbKey':'FFAB_Mythril_Spear_N.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/25/FFAB_Mythril_Spear_N%2B.png/revision/latest/zoom-crop/width/240/height/240?cb=20141106224949','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Mythril Spear (N+).','linkHref':'/wiki/File:FFAB_Mythril_Spear_N%2B.png','title':'FFAB Mythril Spear N+.png','dbKey':'FFAB_Mythril_Spear_N+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/a/a5/FFAB_Air_Knife_R.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107003213','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Air Knife (R).','linkHref':'/wiki/File:FFAB_Air_Knife_R.png','title':'FFAB Air Knife R.png','dbKey':'FFAB_Air_Knife_R.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/e/e3/FFAB_Golden_Spear_R.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107003418','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Golden Spear (R).','linkHref':'/wiki/File:FFAB_Golden_Spear_R.png','title':'FFAB Golden Spear R.png','dbKey':'FFAB_Golden_Spear_R.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/c/c3/FFAB_Hawkeye_R.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107003531','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Hawkeye (R).','linkHref':'/wiki/File:FFAB_Hawkeye_R.png','title':'FFAB Hawkeye R.png','dbKey':'FFAB_Hawkeye_R.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/01/FFAB_Heavy_Lance_R.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107003532','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Heavy Lance (R).','linkHref':'/wiki/File:FFAB_Heavy_Lance_R.png','title':'FFAB Heavy Lance R.png','dbKey':'FFAB_Heavy_Lance_R.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/a/a6/FFAB_Poison_Rod_R.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107003701','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Poison Rod (R).','linkHref':'/wiki/File:FFAB_Poison_Rod_R.png','title':'FFAB Poison Rod R.png','dbKey':'FFAB_Poison_Rod_R.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/92/FFAB_Punisher_R.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107003806','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Punisher (R).','linkHref':'/wiki/File:FFAB_Punisher_R.png','title':'FFAB Punisher R.png','dbKey':'FFAB_Punisher_R.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/8/8f/FFAB_Sakura_R.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107003808','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Sakura (R).','linkHref':'/wiki/File:FFAB_Sakura_R.png','title':'FFAB Sakura R.png','dbKey':'FFAB_Sakura_R.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/5/59/FFAB_Dark_Claws_R.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107003221','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Venom Claws (R).','linkHref':'/wiki/File:FFAB_Dark_Claws_R.png','title':'FFAB Dark Claws R.png','dbKey':'FFAB_Dark_Claws_R.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/5/50/FFAB_Air_Knife_R%2B.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107051827','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Air Knife (R+).','linkHref':'/wiki/File:FFAB_Air_Knife_R%2B.png','title':'FFAB Air Knife R+.png','dbKey':'FFAB_Air_Knife_R+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/98/FFAB_Golden_Spear_R%2B.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107052019','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Golden Spear (R+).','linkHref':'/wiki/File:FFAB_Golden_Spear_R%2B.png','title':'FFAB Golden Spear R+.png','dbKey':'FFAB_Golden_Spear_R+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/c/c9/FFAB_Hawkeye_R%2B.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107052132','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Hawkeye (R+).','linkHref':'/wiki/File:FFAB_Hawkeye_R%2B.png','title':'FFAB Hawkeye R+.png','dbKey':'FFAB_Hawkeye_R+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/7/70/FFAB_Heavy_Lance_R%2B.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107052132','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Heavy Lance (R+).','linkHref':'/wiki/File:FFAB_Heavy_Lance_R%2B.png','title':'FFAB Heavy Lance R+.png','dbKey':'FFAB_Heavy_Lance_R+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/e/e0/FFAB_Poison_Rod_R%2B.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107052405','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Poison Rod (R+).','linkHref':'/wiki/File:FFAB_Poison_Rod_R%2B.png','title':'FFAB Poison Rod R+.png','dbKey':'FFAB_Poison_Rod_R+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/25/FFAB_Punisher_R%2B.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107052405','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Punisher (R+).','linkHref':'/wiki/File:FFAB_Punisher_R%2B.png','title':'FFAB Punisher R+.png','dbKey':'FFAB_Punisher_R+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/c/cd/FFAB_Sakura_R%2B.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107052422','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Sakura (R+).','linkHref':'/wiki/File:FFAB_Sakura_R%2B.png','title':'FFAB Sakura R+.png','dbKey':'FFAB_Sakura_R+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/95/FFAB_Dark_Claws_R%2B.png/revision/latest/zoom-crop/width/240/height/240?cb=20141107051834','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Venom Claws (R+).','linkHref':'/wiki/File:FFAB_Dark_Claws_R%2B.png','title':'FFAB Dark Claws R+.png','dbKey':'FFAB_Dark_Claws_R+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/3/34/FFAB_Bastard_Sword_FFVI_SR.png/revision/latest/zoom-crop/width/240/height/240?cb=20141112054606','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Bastard Sword (SR).','linkHref':'/wiki/File:FFAB_Bastard_Sword_FFVI_SR.png','title':'FFAB Bastard Sword FFVI SR.png','dbKey':'FFAB_Bastard_Sword_FFVI_SR.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/3/38/FFAB_Bone_Club_SR.png/revision/latest/zoom-crop/width/240/height/240?cb=20141112052219','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Bone Club (SR).','linkHref':'/wiki/File:FFAB_Bone_Club_SR.png','title':'FFAB Bone Club SR.png','dbKey':'FFAB_Bone_Club_SR.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/6/62/FFAB_Burning_Fists_SR.png/revision/latest/zoom-crop/width/240/height/240?cb=20141112012127','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Burning Fist (SR).','linkHref':'/wiki/File:FFAB_Burning_Fists_SR.png','title':'FFAB Burning Fists SR.png','dbKey':'FFAB_Burning_Fists_SR.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/3/32/FFAB_Chain_Flail_SR.png/revision/latest/zoom-crop/width/240/height/240?cb=20141112063009','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Chain Flail (SR).','linkHref':'/wiki/File:FFAB_Chain_Flail_SR.png','title':'FFAB Chain Flail SR.png','dbKey':'FFAB_Chain_Flail_SR.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/5/50/FFAB_Chocobo_Brush_SR.png/revision/latest/zoom-crop/width/240/height/240?cb=20141112063010','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Chocobo Brush (SR).','linkHref':'/wiki/File:FFAB_Chocobo_Brush_SR.png','title':'FFAB Chocobo Brush SR.png','dbKey':'FFAB_Chocobo_Brush_SR.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/20/FFAB_Crystal_Sword_SR.png/revision/latest/zoom-crop/width/240/height/240?cb=20141112021730','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Crystal Sword (SR).','linkHref':'/wiki/File:FFAB_Crystal_Sword_SR.png','title':'FFAB Crystal Sword SR.png','dbKey':'FFAB_Crystal_Sword_SR.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/4e/FFAB_Da_Vinci_Brush_SR.png/revision/latest/zoom-crop/width/240/height/240?cb=20141112045547','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Da Vinci Brush (SR).','linkHref':'/wiki/File:FFAB_Da_Vinci_Brush_SR.png','title':'FFAB Da Vinci Brush SR.png','dbKey':'FFAB_Da_Vinci_Brush_SR.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/b/b4/FFAB_Gladius_SR.png/revision/latest/zoom-crop/width/240/height/240?cb=20141112015724','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Gladius (SR).','linkHref':'/wiki/File:FFAB_Gladius_SR.png','title':'FFAB Gladius SR.png','dbKey':'FFAB_Gladius_SR.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/b/bc/FFAB_Heavy_Lance_SR.png/revision/latest/zoom-crop/width/240/height/240?cb=20141112053456','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Heavy Lance (SR).','linkHref':'/wiki/File:FFAB_Heavy_Lance_SR.png','title':'FFAB Heavy Lance 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CR+.png','dbKey':'FFAB_Bastard_Sword_FFVI_CR+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/3/32/FFAB_Crystal_Sword_FFVI_CR%2B.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20170320092721&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Crystal Sword (CR+).','linkHref':'/wiki/File:FFAB_Crystal_Sword_FFVI_CR%2B.png','title':'FFAB Crystal Sword FFVI CR+.png','dbKey':'FFAB_Crystal_Sword_FFVI_CR+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/5/52/FFAB_Enhancer_FFVI_CR%2B.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20170125083352&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Enhancer (CR+).','linkHref':'/wiki/File:FFAB_Enhancer_FFVI_CR%2B.png','title':'FFAB Enhancer FFVI CR+.png','dbKey':'FFAB_Enhancer_FFVI_CR+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/08/FFAB_Rainbow_Brush_FFVI_CR%2B.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20161225225839&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Rainbow Brush (CR+).','linkHref':'/wiki/File:FFAB_Rainbow_Brush_FFVI_CR%2B.png','title':'FFAB Rainbow Brush FFVI CR+.png','dbKey':'FFAB_Rainbow_Brush_FFVI_CR+.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/43/FFAB_Valiant_Knife_FFVI_CR%2B.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20170628223027&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Valiant Knife (CR+).','linkHref':'/wiki/File:FFAB_Valiant_Knife_FFVI_CR%2B.png','title':'FFAB Valiant Knife FFVI CR+.png','dbKey':'FFAB_Valiant_Knife_FFVI_CR+.png'}]'>
This article or section is a stub about equipment in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.
Final Fantasy Record KeeperEdit
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Angel Brush.','linkHref':'/wiki/File:FFRK_Angel_Brush_FFVI.png','title':'FFRK Angel Brush FFVI.png','dbKey':'FFRK_Angel_Brush_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/40/FFRK_Apocalypse_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20161226071936&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Apocalypse.','linkHref':'/wiki/File:FFRK_Apocalypse_FFVI.png','title':'FFRK Apocalypse FFVI.png','dbKey':'FFRK_Apocalypse_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/94/FFRK_Assassin%27s_Dagger_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20150424065140&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Assassin's Dagger.','linkHref':'/wiki/File:FFRK_Assassin%27s_Dagger_FFVI.png','title':'FFRK Assassin's Dagger FFVI.png','dbKey':'FFRK_Assassin's_Dagger_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/1/1c/FFRK_Bastard_Sword_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141031022404&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Bastard Sword.','linkHref':'/wiki/File:FFRK_Bastard_Sword_FFVI.png','title':'FFRK Bastard Sword FFVI.png','dbKey':'FFRK_Bastard_Sword_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/2a/FFRK_Blood_Sword_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20160625070610&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Blood Sword.','linkHref':'/wiki/File:FFRK_Blood_Sword_FFVI.png','title':'FFRK Blood Sword FFVI.png','dbKey':'FFRK_Blood_Sword_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/5/54/FFRK_Bone_Club_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20170406055235&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Bone Club.','linkHref':'/wiki/File:FFRK_Bone_Club_FFVI.png','title':'FFRK Bone Club FFVI.png','dbKey':'FFRK_Bone_Club_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/f/fd/FFRK_Boomerang_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141031021601&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Boomerang.','linkHref':'/wiki/File:FFRK_Boomerang_FFVI.png','title':'FFRK Boomerang FFVI.png','dbKey':'FFRK_Boomerang_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/c/c6/FFRK_Burning_Fist_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20150619080248&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Burning Fist.','linkHref':'/wiki/File:FFRK_Burning_Fist_FFVI.png','title':'FFRK Burning Fist FFVI.png','dbKey':'FFRK_Burning_Fist_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/44/FFRK_Cards_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20160108074834&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Cards.','linkHref':'/wiki/File:FFRK_Cards_FFVI.png','title':'FFRK Cards FFVI.png','dbKey':'FFRK_Cards_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/b/b5/FFRK_Chain_Flail_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20150619080248&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Chain Flail.','linkHref':'/wiki/File:FFRK_Chain_Flail_FFVI.png','title':'FFRK Chain Flail FFVI.png','dbKey':'FFRK_Chain_Flail_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/c/c4/FFRK_Chainsaw_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20160108074835&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Chainsaw.','linkHref':'/wiki/File:FFRK_Chainsaw_FFVI.png','title':'FFRK Chainsaw FFVI.png','dbKey':'FFRK_Chainsaw_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/25/FFRK_Chocobo_Brush_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20151106062511&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Chocobo Brush.','linkHref':'/wiki/File:FFRK_Chocobo_Brush_FFVI.png','title':'FFRK Chocobo Brush FFVI.png','dbKey':'FFRK_Chocobo_Brush_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/a/a3/FFRK_Crystal_Sword_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141031022701&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Crystal Sword.','linkHref':'/wiki/File:FFRK_Crystal_Sword_FFVI.png','title':'FFRK Crystal Sword FFVI.png','dbKey':'FFRK_Crystal_Sword_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/23/FFRK_Da_Vinci_Brush_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20170113090727&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Da Vinci Brush.','linkHref':'/wiki/File:FFRK_Da_Vinci_Brush_FFVI.png','title':'FFRK Da Vinci Brush FFVI.png','dbKey':'FFRK_Da_Vinci_Brush_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/8/8a/FFRK_Darts_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20150515090813&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Darts.','linkHref':'/wiki/File:FFRK_Darts_FFVI.png','title':'FFRK Darts FFVI.png','dbKey':'FFRK_Darts_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/03/FFRK_Death_Tarot_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20160708062101&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Death Tarot.','linkHref':'/wiki/File:FFRK_Death_Tarot_FFVI.png','title':'FFRK Death Tarot FFVI.png','dbKey':'FFRK_Death_Tarot_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/0f/FFRK_Deathstrike_Darts_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20161021075533&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Deathstrike Darts.','linkHref':'/wiki/File:FFRK_Deathstrike_Darts_FFVI.png','title':'FFRK Deathstrike Darts FFVI.png','dbKey':'FFRK_Deathstrike_Darts_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/7/7a/FFRK_Dragon_Claws_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20150904201328&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Dragon Claws.','linkHref':'/wiki/File:FFRK_Dragon_Claws_FFVI.png','title':'FFRK Dragon Claws FFVI.png','dbKey':'FFRK_Dragon_Claws_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/8/80/FFRK_Drill_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20150831065619&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Drill.','linkHref':'/wiki/File:FFRK_Drill_FFVI.png','title':'FFRK Drill FFVI.png','dbKey':'FFRK_Drill_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/8/82/FFRK_Enhancer_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141031065751&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Enhancer.','linkHref':'/wiki/File:FFRK_Enhancer_FFVI.png','title':'FFRK Enhancer FFVI.png','dbKey':'FFRK_Enhancer_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/91/FFRK_Excalibur_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20151109063929&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Excalibur.','linkHref':'/wiki/File:FFRK_Excalibur_FFVI.png','title':'FFRK Excalibur FFVI.png','dbKey':'FFRK_Excalibur_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/b/b0/FFRK_Falchion_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141031022411&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Falchion.','linkHref':'/wiki/File:FFRK_Falchion_FFVI.png','title':'FFRK Falchion FFVI.png','dbKey':'FFRK_Falchion_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/0f/FFRK_Final_Trump_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20170406055235&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Final Trump.','linkHref':'/wiki/File:FFRK_Final_Trump_FFVI.png','title':'FFRK Final Trump FFVI.png','dbKey':'FFRK_Final_Trump_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/f/f3/FFRK_Fixed_Dice_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20160411061458&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Fixed Dice.','linkHref':'/wiki/File:FFRK_Fixed_Dice_FFVI.png','title':'FFRK Fixed Dice FFVI.png','dbKey':'FFRK_Fixed_Dice_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/a/ae/FFRK_Flametongue_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141031022412&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Flametongue.','linkHref':'/wiki/File:FFRK_Flametongue_FFVI.png','title':'FFRK Flametongue FFVI.png','dbKey':'FFRK_Flametongue_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/f/f2/FFRK_Flash_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20171129111947&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Flash.','linkHref':'/wiki/File:FFRK_Flash_FFVI.png','title':'FFRK Flash FFVI.png','dbKey':'FFRK_Flash_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/3/3c/FFRK_Fuma_Shuriken_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20181014000056&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Fuma Shuriken.','linkHref':'/wiki/File:FFRK_Fuma_Shuriken_FFVI.png','title':'FFRK Fuma Shuriken FFVI.png','dbKey':'FFRK_Fuma_Shuriken_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/e/ec/FFRK_Gladius_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20161021075534&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Gladius.','linkHref':'/wiki/File:FFRK_Gladius_FFVI.png','title':'FFRK Gladius FFVI.png','dbKey':'FFRK_Gladius_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/e/e3/FFRK_Godhand_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20160711075851&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Godhand.','linkHref':'/wiki/File:FFRK_Godhand_FFVI.png','title':'FFRK Godhand FFVI.png','dbKey':'FFRK_Godhand_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/00/FFRK_Golden_Spear_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141112225523&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Golden Spear.','linkHref':'/wiki/File:FFRK_Golden_Spear_FFVI.png','title':'FFRK Golden Spear FFVI.png','dbKey':'FFRK_Golden_Spear_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/3/33/FFRK_Gravity_Rod_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141031022705&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Gravity Rod.','linkHref':'/wiki/File:FFRK_Gravity_Rod_FFVI.png','title':'FFRK Gravity Rod FFVI.png','dbKey':'FFRK_Gravity_Rod_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/a/a1/FFRK_Greatsword_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141031021740&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Great Sword.','linkHref':'/wiki/File:FFRK_Greatsword_FFVI.png','title':'FFRK Greatsword FFVI.png','dbKey':'FFRK_Greatsword_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/5/5e/FFRK_Hawkeye_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141216214915&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Hawkeye.','linkHref':'/wiki/File:FFRK_Hawkeye_FFVI.png','title':'FFRK Hawkeye 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FFVI.png','dbKey':'FFRK_Venom_Claws_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/98/FFRK_Wing_Edge_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20150619080249&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Wing Edge.','linkHref':'/wiki/File:FFRK_Wing_Edge_FFVI.png','title':'FFRK Wing Edge FFVI.png','dbKey':'FFRK_Wing_Edge_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/6/64/FFRK_Zantetsuken_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20141120223622&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Zantetsuken.','linkHref':'/wiki/File:FFRK_Zantetsuken_FFVI.png','title':'FFRK Zantetsuken FFVI.png','dbKey':'FFRK_Zantetsuken_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/1/15/FFRK_Zwill_Crossblade_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20170326080246&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Zwill Crossblade.','linkHref':'/wiki/File:FFRK_Zwill_Crossblade_FFVI.png','title':'FFRK Zwill Crossblade FFVI.png','dbKey':'FFRK_Zwill_Crossblade_FFVI.png'}]'>
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Blood Sword.','linkHref':'/wiki/File:FFRK_Blood_Sword_FFVI_Sprite.png','title':'FFRK Blood Sword FFVI Sprite.png','dbKey':'FFRK_Blood_Sword_FFVI_Sprite.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/28/FFRK_Chainsaw_%26_Mask_Sprite.png/revision/latest/fixed-aspect-ratio-down/width/320/height/320?cb=20161130053916&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Chainsaw.','linkHref':'/wiki/File:FFRK_Chainsaw_%26_Mask_Sprite.png','title':'FFRK Chainsaw & Mask Sprite.png','dbKey':'FFRK_Chainsaw_&_Mask_Sprite.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/4b/FFRK_Drill_Sprite.png/revision/latest/fixed-aspect-ratio-down/width/320/height/320?cb=20161130054252&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Drill.','linkHref':'/wiki/File:FFRK_Drill_Sprite.png','title':'FFRK Drill Sprite.png','dbKey':'FFRK_Drill_Sprite.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/7/74/FFRK_Hawkeye_FFVI_Sprite.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20161130062332&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Hawkeye.','linkHref':'/wiki/File:FFRK_Hawkeye_FFVI_Sprite.png','title':'FFRK Hawkeye FFVI Sprite.png','dbKey':'FFRK_Hawkeye_FFVI_Sprite.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/94/FFRK_Morning_Star_Sprite.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20161130054853&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Morning Star.','linkHref':'/wiki/File:FFRK_Morning_Star_Sprite.png','title':'FFRK Morning Star Sprite.png','dbKey':'FFRK_Morning_Star_Sprite.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/6/6d/FFRK_Sniper_FFVI_Sprite.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20161130062406&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Sniper.','linkHref':'/wiki/File:FFRK_Sniper_FFVI_Sprite.png','title':'FFRK Sniper FFVI Sprite.png','dbKey':'FFRK_Sniper_FFVI_Sprite.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/8/8c/FFRK_Valiant_Knife_Sprite.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20161130062845&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Valiant Knife.','linkHref':'/wiki/File:FFRK_Valiant_Knife_Sprite.png','title':'FFRK Valiant Knife Sprite.png','dbKey':'FFRK_Valiant_Knife_Sprite.png'}]'>
This article or section is a stub about equipment in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.
Final Fantasy Brave ExviusEdit
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Gravity Rod.','linkHref':'/wiki/File:FFBE_Gravity_Rod_FFVI.png','title':'FFBE Gravity Rod FFVI.png','dbKey':'FFBE_Gravity_Rod_FFVI.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/e/ec/FFBE_Rune_Blade_FFVI.jpg/revision/latest/fixed-aspect-ratio-down/width/320/height/320?cb=20190117204351&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Rune Blade.','linkHref':'/wiki/File:FFBE_Rune_Blade_FFVI.jpg','title':'FFBE Rune Blade FFVI.jpg','dbKey':'FFBE_Rune_Blade_FFVI.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/d/d0/FFBE_Thief%27s_Knife_FFVI.png/revision/latest/fixed-aspect-ratio-down/width/320/height/320?cb=20190102182301&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Thief's Knife.','linkHref':'/wiki/File:FFBE_Thief%27s_Knife_FFVI.png','title':'FFBE Thief's Knife FFVI.png','dbKey':'FFBE_Thief's_Knife_FFVI.png'}]'>
This gallery is incomplete and requires Assassin's Dagger, Kagenui and Soul Sabre added. You can help the Final Fantasy Wiki by uploading images.
This article or section is a stub about equipment in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.
Gallery Edit
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Swords' artwork.','linkHref':'/wiki/File:FFVI_Swords_1_Artwork.jpg','title':'FFVI Swords 1 Artwork.jpg','dbKey':'FFVI_Swords_1_Artwork.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/6/60/FFVI_Swords_2_and_Spears_Artwork.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20130804185636','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Swords' and Spears' artwork.','linkHref':'/wiki/File:FFVI_Swords_2_and_Spears_Artwork.jpg','title':'FFVI Swords 2 and Spears Artwork.jpg','dbKey':'FFVI_Swords_2_and_Spears_Artwork.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/7/7c/FFVI_Ninja_Daggers_Artwork.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20130804185513','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Ninja Daggers' artwork.','linkHref':'/wiki/File:FFVI_Ninja_Daggers_Artwork.jpg','title':'FFVI Ninja Daggers Artwork.jpg','dbKey':'FFVI_Ninja_Daggers_Artwork.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/d/dc/FFVI_Katanas_Artwork.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20130804185437','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Katanas' artwork.','linkHref':'/wiki/File:FFVI_Katanas_Artwork.jpg','title':'FFVI Katanas Artwork.jpg','dbKey':'FFVI_Katanas_Artwork.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/d/d4/FFVI_Rods_Artwork.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20130804185533','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Rods' artwork.','linkHref':'/wiki/File:FFVI_Rods_Artwork.jpg','title':'FFVI Rods Artwork.jpg','dbKey':'FFVI_Rods_Artwork.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/a/aa/FFVI_Claws_Artwork.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20130804185332','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Claws' artwork.','linkHref':'/wiki/File:FFVI_Claws_Artwork.jpg','title':'FFVI Claws Artwork.jpg','dbKey':'FFVI_Claws_Artwork.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/3/31/FFVI_Maces_Artwork.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20130804185454','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Maces' artwork.','linkHref':'/wiki/File:FFVI_Maces_Artwork.jpg','title':'FFVI Maces Artwork.jpg','dbKey':'FFVI_Maces_Artwork.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/4a/FFVI_Throwing_Weapons_Artwork.jpg/revision/latest/top-crop/width/240/height/240?cb=20130804185654','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Throwing weapons' artwork.','linkHref':'/wiki/File:FFVI_Throwing_Weapons_Artwork.jpg','title':'FFVI Throwing Weapons Artwork.jpg','dbKey':'FFVI_Throwing_Weapons_Artwork.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/d/d5/FFVI_Gambler%27s_Items_Artwork.jpg/revision/latest/top-crop/width/240/height/240?cb=20130804185417','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Gambler's Items' artwork.','linkHref':'/wiki/File:FFVI_Gambler%27s_Items_Artwork.jpg','title':'FFVI Gambler's Items Artwork.jpg','dbKey':'FFVI_Gambler's_Items_Artwork.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/00/FFVI_Brushes_Artwork.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20130804185311','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Brushes' artwork.','linkHref':'/wiki/File:FFVI_Brushes_Artwork.jpg','title':'FFVI Brushes Artwork.jpg','dbKey':'FFVI_Brushes_Artwork.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/1/17/FFVI_Scrolls_and_Shurikens_Artwork.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20130804185549','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Scrolls and Shurikens' artwork.','linkHref':'/wiki/File:FFVI_Scrolls_and_Shurikens_Artwork.jpg','title':'FFVI Scrolls and Shurikens Artwork.jpg','dbKey':'FFVI_Scrolls_and_Shurikens_Artwork.jpg'}]'>
The following weapon sprites are used when a character either uses the Jump command or the Throw command. The dagger, ninja dagger, short katana, and sword use the spinning weapon animation before using the standstill dagger/sword or ninja dagger/short katana sprite when landing on the target.
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Dagger and Sword (Jump).','linkHref':'/wiki/File:FFVI_Dagger_%26_Sword_-_Jump.png','title':'FFVI Dagger & Sword - Jump.png','dbKey':'FFVI_Dagger_&_Sword_-_Jump.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/6/61/FFVI_Dagger%2C_Ninja_Dagger_%26_Short_Katana_-_Jump_%26_Throw.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20130309030139&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Dagger, Ninja Dagger and Short Katana (Jump and Throw).','linkHref':'/wiki/File:FFVI_Dagger,_Ninja_Dagger_%26_Short_Katana_-_Jump_%26_Throw.png','title':'FFVI Dagger, Ninja Dagger & Short Katana - Jump & Throw.png','dbKey':'FFVI_Dagger,_Ninja_Dagger_&_Short_Katana_-_Jump_&_Throw.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/1/1d/FFVI_Large_Katana_-_Jump_%26_Throw.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20130309030201&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Large Katana (Jump and Throw).','linkHref':'/wiki/File:FFVI_Large_Katana_-_Jump_%26_Throw.png','title':'FFVI Large Katana - Jump & Throw.png','dbKey':'FFVI_Large_Katana_-_Jump_&_Throw.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/9d/FFVI_Large_Sword_-_Jump_%26_Throw.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20130309030221&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Large Sword (Jump and Throw).','linkHref':'/wiki/File:FFVI_Large_Sword_-_Jump_%26_Throw.png','title':'FFVI Large Sword - Jump & Throw.png','dbKey':'FFVI_Large_Sword_-_Jump_&_Throw.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/95/FFVI_Ninja_Dagger_%26_Short_Katana_-_Jump.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20130309030236&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Ninja Dagger and Short Katana (Jump).','linkHref':'/wiki/File:FFVI_Ninja_Dagger_%26_Short_Katana_-_Jump.png','title':'FFVI Ninja Dagger & Short Katana - Jump.png','dbKey':'FFVI_Ninja_Dagger_&_Short_Katana_-_Jump.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/0f/FFVI_Rod_-_Jump_%26_Throw.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20130309030256&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Rod (Jump and Throw).','linkHref':'/wiki/File:FFVI_Rod_-_Jump_%26_Throw.png','title':'FFVI Rod - Jump & Throw.png','dbKey':'FFVI_Rod_-_Jump_&_Throw.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/1/1f/FFVI_Spear_-_Jump_%26_Throw.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20130309030313&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Spear (Jump and Throw).','linkHref':'/wiki/File:FFVI_Spear_-_Jump_%26_Throw.png','title':'FFVI Spear - Jump & Throw.png','dbKey':'FFVI_Spear_-_Jump_&_Throw.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/6/65/FFVI_Sword_-_Throw.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20130309030406&fill=transparent','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Sword (Throw).','linkHref':'/wiki/File:FFVI_Sword_-_Throw.png','title':'FFVI Sword - Throw.png','dbKey':'FFVI_Sword_-_Throw.png'}]'>
Trivia Edit
Posted by2 years ago
Archived
So with being currently engrossed in Brave Exvius on mobile and putting a lot of time into Final Fantasy XV over the past couple days, I've had a surge of interest in the series that I've never had before (I was a Sega kid and only VII and I really did it for me) and I'd like to eventually play through the FFs 2-6, but I need to know what are the best versions.
I know these titles have the original releases, mobile releases, gameboy advance releases, and some of them have seen 3D remakes on the 3ds and other platforms. So..which titles are best on which platforms? Why?
14 comments
Final Fantasy VIDevelopersPublishers
Square Co., Ltd.
/ Square Soft, Inc. / SCE Europe/Nintendo Release datesApril 2nd, 1994:
GenreGame modesRatings
PlayStation:
ESRB: Teen USK: 12+ ACB:M ELSPA: 11+ GBA: ESRB:Everyone 10+ CERO A (All Ages) ACB:PG Platforms
Super Nintendo Entertainment System, PlayStation, Game Boy Advance, Android, iOS, Super NES Classic Edition
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Squaresoft. It was released in April 1994 for the Super Nintendo Entertainment System in Japan, and released as Final Fantasy III in North America in October 1994 (with alterations made due to Nintendo of America's guidelines at the time). Later, it was re-released worldwide as Final Fantasy VI for the PlayStation, Game Boy Advance, iOS, Android, and Microsoft Windows platforms, with re-releases making changes including modified graphics and additional content. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals.
Final Fantasy VI focuses on a conflict between the Gestahlian Empireconquering the world and a rebel faction opposed to them known as the Returners, taking place in a fantasy steampunk-style world. The Empire has acquired great power by experimenting on captured espers, magical creatures of legend. The Returners seek magical power to fight the Empire on equal terms, and an amnesiac former imperial soldier, Terra Branford, proves key to both sides for understanding magic and espers.
The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra'sTrance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.
Final Fantasy VI released with widespread critical acclaim with 93.96% on GameRankings.[6] It has retained critical acclaim in re-releases, with a 97% GameRankings score for PlayStation,[7] and Metacritic scores of 92/100 and 91/100 for Game Boy Advance and iOS respectively.[8][9] It has been seen as one of the defining games for its console, genre and for the series as a whole, praised for its gameplay, characters, musical score, and the darker and more engaging story when compared with previous entries.[10][11][12] The Super Nintendo and PlayStation versions combined have sold 3.48 million copies (with 2.62 million from Japan and the remaining 860,000 abroad).[13] It has a more enduring popularity among fans in the west than in Japan.[14][15]
GameplayEdit
The gameplay is similar to that of Final Fantasy V, utilizing the Active Time Battle system. Players can equip espers that teach magic and give stat boosts, similar to the jobs from Final Fantasy V. What abilities cannot be taught by espers can usually be used by equipping relics, which yield abilities like Jump and Two Hands. Party members can each equip a weapon, a shield, a helmet and a piece of clothing, each equipment piece often with its unique properties, such as stat boosts or elemental immunities.
Party swappingEdit
Unlike previous entries, such as Final Fantasy II and Final Fantasy IV (though later made possible on the remakes), where party members come and go as the story dictates, Final Fantasy VI introduces the ability to change the party at almost any given time. Fairly early into the gameâin a feature that would be repeated in later installmentsâplayers can form a party from whatever allies the resistance has gathered. Each ally has a specific talent; for example, Locke is a thief, Cyan is a samurai, and so on. However, the game diminishes the differences between character classes, and thus all party members have almost the same durability if equipped right. This way players don't have to change their battle strategies markedly when the party changes.
At times, such as the infiltration of the Southern Continent, the storyline demands that specific party members be taken along, but for the most part, the player can use whichever party they like. The game has a total of fourteen playable characters, each representing a different aspect of the traditional Final Fantasyjob system, and possessing a unique fighting style. Because of the vast number of characters, several dungeons require the player to form multiple parties, using two or three groups to cooperate to progress.
Espers, magic and stat growthEdit
See also: Esper (Final Fantasy VI), Magicite (Final Fantasy VI) or Magic (Final Fantasy VI command)
Though some characters have special abilities similar to magic, the only characters to learn regular spells naturally are Celes and Terra, although they have a limited spell pool. Most characters can learn magic by equipping magicite, or a few select pieces of equipment. Magicite is the crystallized remains of an esper, mystical creatures with intense magical power. Each character can equip a single piece of magicite at a time, and each magicite shard can be used by a single character at any given time. Once equipped, magicite teaches magic by way of accruing Magic Points.
Each esper teaches a spell according to a percentage rate, and accumulating Magic Points from battles augments the equipped character's aptitude with that spell by the specified amountâonce enough Magic Points have been won the spell is learned and can be cast. Some espers, such as Lakshmi, teach several basic spells quickly, while others, like Valigarmanda, teach a handful of powerful spells slowly. The system means that with patience any character, bar the secret charactersUmaro and Gogo, can learn any spell.
In addition to teaching normal magic, the espers give access to summon magic. A character can summon their equipped esper once per battle. At times, the summons are merely more powerful versions of the spells they teach, like Ramuh; at other times they are entirely different, such as Quetzalli. Some espers give permanent stat boosts when the character levels up with the magicite equipped to let characters modify their stats to suit whatever task the player wishes them to fulfillâeven physical fighters like Edgar can be powerful mages with enough leveling to increase their Magic Power. The system gives summoned monsters a larger role in the party's strength than previous installments, something on which later entries, like Final Fantasy VIII, would expand on.
A character's gear and level have a bigger impact than the permanent stat boosts gained from equipping magicite. Only one stat, when modified, makes an obviously meaningful contribution: Magic Power. Because the differences between character classes are purposefully diminished, magic is the one special command (almost) every character can use. On the other hand, small differences in Vigor hardly have any effect, and boosting Vigor with magicite pales in comparison to simply equipping a better weapon. Stamina betters a character's chance to evade status attacks, but a Ribbon would guarantee it. Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. HP and MP investments don't make a character that much more durable overall, although having more of each is still useful.
SynopsisEditCharactersEdit
Main article: Final Fantasy VI characters
Final Fantasy VI features fourteen permanent player characters as well as a number of guest characters. Most of the main characters belong to the Returners, an underground resistance movement dedicated to overthrowing the Empire.
A handful of Final Fantasy VI characters have reappeared in later games, such as Secret of Evermore and Kingdom Hearts II. A short technical demo, Final Fantasy VI: The Interactive CG Game, produced for the Silicon Graphics Onyx workstation, featured 3D rendered versions of Terra, Locke and Shadow.
SettingEditThe ancient War of the Magi.. When its flames at last receded, only the charred husk of a world remained. Even the power of magic was lost.. In thousand years that followed, iron, gunpowder, and steam engines took the place of magic, and life slowly returned to the barren land.. Yet there now stands one who would reawaken the magic of ages past, and use its dread power as a means by which to conquer all the world.. Could anyone truly be foolish enough to repeat that mistake?
A thousand years ago three gods, known as the Warring Triad, descended upon the world and warred for dominance. During the War of the Magi the gods transformed humans and animals into creatures called espers, giving them magical powers. The gods realized the war was destroying the world and petrified themselves, their final wish being that the espers prevent their power from being abused. The espers took the gods' statues and fashioned a new dimension where they could live peacefully away from humans, and to hide away the gods.
In the present, the world has experienced a technological revolution while magic has faded into legend. To the south, the Gestahlian Empire led by Emperor Gestahl discovered the entrance to the Esper World and kidnapped several of the creatures. The Empire discovered a way to drain the espers of magical energy and imbue humans and machines with this power; this technology is known as Magitek. Overpowering the armies of other nations, the Gestahlian Empire conquered the southern continent and began to push into the north with the aim of world conquest.
StoryEdit
Spoiler warning: Plot and/or ending details follow.(Skip section)
The mysterious womanEdit
Two Imperial soldiers, Biggs and Wedge, accompany a magic-using woman on a march over snowy hills. The group has been sent to raid the neutral city of Narshe using Magitek Armor due to reports of a frozen being known as an 'esper' recently discovered in a mine shaft near the settlement. In the rear of the newest mine they find Valigarmanda, an esper. The esper sends out pulses of magical energy, killing Biggs and Wedge and destroying the woman's Magitek Armor. The woman awakens in the home of a man named Arvis, who explains she was being controlled by the Empire with a device known as a 'slave crown'. Amnesiac, the woman has no other knowledge of her identity than her name: Terra.
The Narshe guards arrive to arrest Terra, but Arvis sneaks her through a back door into the mines. Terra is cornered and plummets down a shaft into another area of the mines. She falls unconscious, remembering a man named Kefka Palazzo who placed the slave crown on her and ordered her to immolate fifty Imperial soldiers as a test of her magical power.
A man named Locke arrives at Arvis's house. Arvis and Locke are members of the Returners, a rebel faction opposing the Empire, although the town of Narshe remains neutral. Arvis asks Locke to get Terra safely out of the city, and with the help of Mog and the other moogles who live in the mines Locke fights off the Narshe guards and escapes with Terra.
The two travel south to Figaro Castle, the seat of rule of a desert nation allied with the Empire. Terra meets Figaro's flirtatious king, Edgar, who attempts to hide her from the Imperial ambassador, Kefka, who arrives looking for her. Locke tells Terra that Edgar's alliance with the Empire is superficialâin secret, Edgar collaborates with the Returners using Locke as a go-between.
Kefka sets the castle aflame and Terra, Edgar and Locke flee into the desert on chocobos while the castle burrows into the sand at Edgar's command, protecting its occupants. Kefka sends two Imperial soldiers in Magitek Armor to attack the trio, and during the battle Terra uses magic, stunning Edgar and Locke. Intrigued by Terra, Edgar and Locke ask her to meet with the leader of the Returners, Banon, to receive protection from the Empire and gain understanding of her abilities. Terra agrees, and they travel to South Figaro and then north through Mt. Kolts. They encounter a man named Vargas, the son of the martial arts master Duncan Harcourt, who has recently murdered his father out of jealousy and hate. Edgar's twin brother and Duncan's pupil, Sabin, intervenes and defeats Vargas, and joins his brother to help stop the Empire.
At the Returner Hideout, Banon, the Returners and Terra discuss their plan to strike back at the Empire. Deducing that the Empire's power derives from the rediscovery of the lost art of magic, Banon asks Terra to return with him to Narshe and speak to the frozen esper. The group receives word the Empire has attacked South Figaro and discovered the location of the Returners' hideout. Locke volunteers to sneak into South Figaro to slow the Empire's advance, while Banon, Terra, Edgar and Sabin travel to Narshe by rafting down the Lethe River. The voyage is interrupted by a chatty, hostile octopus named Ultros, and during the battle Sabin washes down a different fork in the river.
Return to NarsheEdit
As Locke sneaks out of Figaro, he finds and rescues an Imperial general named Celes who has turned traitor to the Empire. The pair journeys north to Narshe. Meanwhile, Sabin washes ashore north of the kingdom of Doma. With the help of a ninja mercenary named Shadow, Sabin infiltrates an Imperial camp as the Empire attacks Doma Castle under General Leo Cristophe's command. Cyan, retainer to the king of Doma, strikes down the Imperial commander in an attempt to turn back the Empire. Kefka poisons Doma's water supply, killing nearly all of Doma Castle's inhabitants. Cyan's family perishes, but Cyan himself survives.
In his rage and despair, Cyan attacks the nearby Imperial camp alone. He is unable to catch Kefka, but meets Sabin and Shadow in their pursuit of the same goal. Sabin talks Cyan into abandoning his suicidal one-man assault, and Cyan joins Shadow and Sabin as they escape aboard the ghostly Phantom Train, which ferries the dead from the world of the living to the 'other side'. Cyan witnesses those who died at Doma, including his wife and child, as they board the train.
After the party escapes the train, Shadow takes his leave as Sabin and Cyan leap down Baren Falls to the town of Mobliz. On the nearby Veldt, a vast plain filled with beasts, they befriend a feral child named Gau who shows them the way to a diving helmet. Using the device to brave the currents of the Serpent Trench, Sabin, Cyan and Gau reach the city of Nikeah, where they board a ferry bound for South Figaro so that they may rendezvous with Sabin's companions at Narshe.
Terra, Banon and Edgar arrive at Narshe and rendezvous with Arvis. The four urge the Elder of Narshe to join the side of the Returners' resistance, arguing that the esper in the nearby mines will continue to draw hostile Imperial attention. The others arrive, and Celes informs those assembled that the Empire is already marching on Narshe. The Returners hurry into the mountains to defend the esper's resting place as Kefka leads an attack to claim the creature for the Empire. Defeating the Imperial forces, the Returners save the town. However, Kefka escapes. The heroes approach the esper at its current location on the cliffs above Narshe, but it again reacts to Terra's presence with an outpouring of energy. Terra transforms into a glowing pink monster, and she levitates into the sky with a piercing scream. Terra flies away leaving the rest of the party behind to wonder at her sudden metamorphosis.
MagiciteEdit
Several of the Returners remain to protect Narshe while a search party heads to the west to find Terra. Using Figaro Castle to burrow under the mountains to Kohlingen, they continue south to Jidoor and then to Zozo, a town of thieves. Atop the highest building the group finds a transformed Terra under the care of the esper Ramuh who tells the party about the War of the Magi and the Imperial invasion of their realm, and that he called Terra to him to put her to rest when her powers awoke. Ramuh had escaped the Empire with three comrades who fell during the escape and turned to magicite.
Ramuh says the Empire's methods of forcibly extracting magic from espers results in a weaker form of magic, but when an esper dies and crystallizes into magicite their abilities can be transferred in full. Terra needs to accept her powers, but Ramuh urges the party to rescue the other espers in the Imperial capital, and turns himself into magicite, entrusting the Returners with his power and the power of his friends to fight the Empire.
Celes leads the expedition with Locke accompanying her. As no boats go to the southern continent, the group returns to Jidoor. They meet the Impresario, who worries Setzer Gabbiani, the 'wandering gambler', will abduct Maria, the star of the opera Maria and Draco. Setzer owns the only private airship in the world, the Blackjack. Since Celes bears an uncanny resemblance to Maria, Locke hatches a plan for her to take Maria's place in the opera as a ploy to gain access to Setzer's airship. Ultros overhears the plan, and during the performance attempts to drop a weight on Celes. Locke and the others stop him, but the show is ruined, and in the commotion Setzer abducts Celes. Celes helps Locke and the others sneak on board the Blackjack, and tricks Setzer into helping them using a two-headed coin.
Setzer flies the group to Albrook and they set off north of the Imperial capital of Vector. With the help of a Returner sympathizer they sneak into the Magitek Research Facility where Magitek weapons are manufactured. Witnessing Kefka torturing two espers, Shiva and Ifrit, they overhear him declare he will revive the Warring Triad. Shiva and Ifrit entrust their magicite to the group, and they continue through the facility and release several espers being drained of their power.
Their efforts are in vain as the espers are too weak and turn to magicite. The Imperial magicite researcher, Cid, arrives and tells Celes the rumors that she is acting as a spy for the Empire. Kefka appears and claims the rumors are true. Locke begins to doubt her, and Celes teleports herself and Kefka away as the facility begins to overload. Cid helps the party escape on a mine cart, and they meet with Setzer and return to Zozo, destroying two cranes Kefka uses to try to destroy the Blackjack.
Allying with the EmpireEdit
In Zozo, one of the magicite remains the party acquired from the Magitek Research Facility is revealed to be that of Terra's father, Maduin, who restores her memories. Terra explains she is half-human and half-esper, born from a human named Madeline who had entered the esper realm and befriended Maduin. When the Empire attacked two years later, Terra was taken along with Maduin and raised as a Magitek experiment due to her natural magic powers. Now accepting who she is, Terra and the party return to Narshe and tell the others of their plan to attack the Empire using the machinery of Figaro and the resources of Narshe, but they lack manpower. They decide to open the gate to the esper world and ask their help: as a hybrid, Terra is living proof the two races can co-exist peacefully.
At the gate to the esper world Kefka appears as Terra begins to call out to the espers. Her cries open the gate and the espers rush out, decimating Vector and crashing the Blackjack. In the Imperial Palace Emperor Gestahl tells the party the espers' power has made him realize the error of his ways. He declares a truce and asks the Returners and Terra to help him locate the espers that fled the gate and make them understand the war is over.
Terra and Locke accompany General Leo to Crescent Island to track the espers. To assist their efforts, Leo has hired Shadow. Celes accompanies them as well, acting as an Imperial general. When approached, she refuses to speak to Locke or Terra due to their earlier suspicion of her true motives.
At Crescent Island, Terra, Locke and Shadow split from the Empire and find the backwater town of Thamasa where Strago and his granddaughter Relm feign having no knowledge of espers or magic. Relm gets trapped in a burning building, and the townspeople reveal they can use magic when trying to put the fire out. Terra, Locke, and Strago enter the building to save her and are rescued by Shadow, who has come to get his dog, Interceptor, that had followed them inside.
Strago explains Thamasa was founded by magic-imbued humans after the War of the Magi who sought to live normal lives, and as their descendants, the townsfolk have some magical power. Strago agrees to help Terra and Locke locate the espers, and though Relm wishes to help too, Strago refuses. Shadow leaves to find the espers on his own with Interceptor.
At the Esper Caves a third run-in with Ultros prompts Relm to intervene and save the party with her ability to sketch living portraits of monsters, and Strago agrees to let her join them. The group finds the espers led by Yura, now apologetic about the destruction of Vector as they lost control of their powers when passing through the gate between realms. In Thamasa, General Leo and Yura reach a truce, but Kefka arrives and kills the espers, takes their magicite shards and knocks out the party, claiming he is acting under the Emperor's orders. When Leo tries to stop him Kefka kills him.
The gate to the esper world flies open and several espers race to attack Kefka, but he destroys them and takes their magicite shards before departing. Alerted to the Empire's treachery, Setzer and the other Returners, sans Banon, arrive at Thamasa in the Blackjack. Kefka and Gestahl enter the esper realm and find the remains of the Warring Triad and use their power to raise the Floating Continent.
The rise of KefkaEdit
The Returners board the Floating Continent, fighting the Imperial Air Force, as well as Ultros and his friend Mr. Typhon. They find Shadow, who had kept working for the Empire until they tried to kill him. After a battle with the legendary Ultima Weapon, Shadow departs as the Returners confront Kefka and Gestahl before the Warring Triad. Celes arrives as Gestahl paralyses the party, and he and Kefka urge Celes to return to their side and kill her friends so the three of them can rule the world. Celes refuses and stabs Kefka.
Kefka attempts to awaken the Triad and Gestahl, knowing this would lead to a disaster, tries to stop him but is struck down. Kefka kicks Gestahl off the Floating Continent to his doom and moves the statues out of alignment. Celes warns him the Triad's powers will go haywire, but Kefka laughs it off. With Shadow's assistance the party flees to the Blackjack, but the Warring Triad's magical field has been destabilized and radically shifted the face of the planet. The Blackjack is destroyed and the party is scattered around the world.
A year passes, during which Kefka raises a tower of ruins over the former Vector and drains the Warring Triad of their power becoming the God of Magic. The new world born from the destruction of the old is a dying one where many plants and animals are mutated from the magical fallout and cities have been decimated by Kefka's Light of Judgment, a beam of energy he uses to strike down anyone who opposes his rule.
Celes awakens on a small island with Cid, who tells her of the state of the world. Cid either lives or dies as Celes cares for him, and either in person or via a letter, Cid shows Celes a raft he has built and tells her to find her friends. Celes returns to the mainland, and in Tzen finds Sabin. Confident the others have survived as well, the two continue to Nikeah and find a man who resembles Edgar, named 'Gerad', leading a band of thieves.
They follow him on a ship to South Figaro and into a cave leading to the buried Figaro Castle. Edgar reveals he used the alias 'Gerad' to trick the thieves into helping him enter Figaro since it was lost under the sand. In Kohlingen the three find Setzer who shows them the tomb of his friend Darill, who owned an airship, the Falcon. With the recovered Falcon the group travels the world, discovering many long-lost secrets of the War of the Magi unearthed by the world destruction.
The gatheringEdit
In Mobliz, the group finds Terra taking care of the village children after their parents perished in the apocalypse. Though she does not wish to fight, she is forced to battle a monster Humbaba to protect the children, discovering her love for them.
The group finds Cyan living in Mt. Zozo carrying on a long-distance romance with a young woman called Lola, who believes him to be her dead boyfriend. Strago, believing Relm is dead, has joined the Cult of Kefka, while Relm is a painter working in Jidoor for Owzer. Shadow, knowing nothing but fighting in his life, battles in the Dragon's Neck Coliseum.
Locke, seeking a way to revive his dead lover Rachel, enters the Phoenix Cave to find the magicite of the esper Phoenix: it revives Rachel briefly, but long enough for Locke to come to terms with his guilt for failing to save her.
Mog and Gau have returned to their homes in the Narshe Mines and on the Veldt. In the Narshe Mines, the yeti Umaro can be recruited, and the mime Gogo will join the party inside the Zone Eater on Triangle Island.
With their ranks reassembled the Returners attack Kefka's Tower knowing that if they destroy the Warring Triad magic will vanish from the world, leading them to wonder what will happen to Terra. At the summit Kefka tells the party mortal lives are without meaning or significance, as ultimately everything people build is destroyed and nothing they do impacts on the world.
The party tells Kefka the bonding over day-to-day struggles gives people the will to live on in spite of the hardships. Kefka turns the Light of Judgment on the world before attacking the party. Upon confronting Kefka as the God of Magic he exclaims he'll destroy all dreams and hope before breaking down into hysterical laughter.
Kefka is killed, and with him the essence of magic vanishes. The espers' magicite remains dissolve, but Maduin tells Terra she can endure as a human if she has a strong emotional attachment to something in the world. With the last of her power, Terra leads the group out of the tower aboard the Falcon. She falls onto the main deck, and after regaining consciousness finds herself fully human due to her love for the children of Mobliz. The party flies across the world and witnesses the cities rebuilding. Terra steps to the bow of the Falcon and releases her ponytail to the wind, finally free to live and enjoy her life as she wishes.
ThemesEdit
Final Fantasy VI takes a step toward a more corporeal world from the mainly medieval fantasy settings of past Final Fantasy games, depicting a world amid industrial revolution, progress being championed by the Gestahlian Empire, while the more traditional societies still live by the ways of old, such as Doma. The game's overall color scheme is more rustic and earth tones than with Final Fantasy V, shown in both character sprites and backgrounds.
The story of Final Fantasy VI draws from more eclectic sources of influence than just mythology and popular culture as with previous titles, including many Italian influences, including opera and literary works such as Dante's Divine Comedy. Final Fantasy VI introduced character themes to the series where the cast have instantly recognizable 'theme tunes' playing during key events relating to said character, in the vein of Italian opera. The role of the playable cast was broadened in that personal storylines were made a staple, rather than the playable cast's stories mainly relating to the overall quest of saving the world, as was with previous Final Fantasy titles. To this end, Final Fantasy VI was created with an ensemble cast with the player able to set the main character and choose the active party.
The plot centers around a villain (Kefka) and an event (the 'end of the world'), allowing the various playable characters to have individual stories without making the game seem disjointed. Kefka has an unusual presence compared to previous Final Fantasy villains who often worked from shadows, but Kefka participates in more dialogue than most of the members of the actual player party. What connects the game's second part is not an overarching plot like in the first half, but a theme of reunion and finding hope when all seems lost.
Spoiler warning: Plot and/or ending details follow.(Skip section)
The game could be divided into three parts, each beginning with the current part's 'main character' waking up. After the prologue, Terra wakes up in Arvis's house. Locke wakes up in the same bed after Terra's esper powers have awoken, and a year after the end of the world, Celes awakes on the Solitary Island, beginning the last part.
The story has themes of dualism and separation. The world is torn between the old and the new ways of life, industrial cities and medieval castles being contemporaneous. Unbeknown to most people, the world itself is split with another realm inhabited by magical beings lying hidden in its depths. The world is literally split when the Warring Triad are moved our of alignment, and the game can be divided by its two halves: the World of Balance and the World of Ruin. Similar themes are present in the cast, with Terra Branford being half-human, half esper; Celes being an Imperial General and sympathetic with the Returners; Kefka Palazzo being simultaneously a clowning jester as well as power-hungry and evil, achieving an angelic god form in juxtaposition to his declaration of love and hope being meaningless; the separation and the opposing ways of life Edgar and Sabin, the twin brothers, have chosen for themselves; and Shadow's two sides with his discarded past and the new persona he has made for himself to conceal it, among others.
The main theme could be said to be the search of meaning for life and how each person's quest is different. Kefka, unable to find meaning outside of destruction, declares love and hope pointless, but at the story's climax the party confronts him as each have discovered something during their quest that fuels their will to persist even in a ruined world. In the end, their conviction proves stronger than Kefka's.
Another major theme is coping with the death of loved ones. Most the cast have lost someone close to them and their struggle to cope with the loss plays a major role in their personal stories: Locke lost his beloved Rachel; Cyan has his family murdered by Kefka when Doma is poisoned; Celes's possible loss of Cid leads to her attempted suicide; the Figaro brothers lost their father, leading Sabin to abandon the life of royalty; Kefka's killing of Leo impacts the whole party and especially Terra; Shadow abandoned his companion; and Setzer lost his friend in an airship crash. Throughout the World of Ruin many of the story arcs involve a party member trying to cope with their loss and move on.
MusicEdit
See also: Original soundtrack of Final Fantasy VI
The soundtrack is the work of long-time series contributor Nobuo Uematsu. The score consists of themes for each major character and location, plus a standard battle theme and for fights with boss enemies, as well as for special cutscenes. The 'Aria di Mezzo Carattere' plays during the opera and features an unintelligible 'voice' that harmonizes with the melodyâthe limitations of the cartridge size prevented the use of an actual vocal track.
The orchestral album Final Fantasy VI: Grand Finale features an arranged version of the aria, featuring Italian lyrics, performed by Svetla Krasteva with orchestral backing. The aria is also found in the second full motion video in the PlayStation re-release with the same lyrics, but a different musical arrangement. In addition, the album Orchestral Game Concert 4 includes an extended version of the opera. Arguably the most famous sequence in the game, Electronic Gaming Monthly declared the opera scene one of the '20 Greatest Moments in Console Gaming' in 2002.
Final Fantasy VI: Grand Finale features eleven tracks from the game, arranged by Shiro Sagisu and Tsuneyoshi Saito and performed by the Ensemble Archi Della Scala and Orchestra Synfonica di Milano. Piano Collections: Final Fantasy VI, a second arranged album, features thirteen tracks from the game, arranged and performed for piano by Reiko Nomura. Additionally, the original score was released on three compact discs in Japan as Final Fantasy VI: Original Sound Version. A version of this album was later released in North America under the title Final Fantasy III: Kefka's Domain, available exclusively through mail-order from Squaresoft.
DevelopmentEditBackgroundEditI still remember when, during the launch party for Final Fantasy VI, the notoriously unforgiving Mr. Sakaguchi gave a speech. 'Thanks to every one of you â we have created the best game in the world! No! The universe! Thank you!' I cried. There were tears on my face. Those tears made me realize just how much I had invested myself in the project. I hope that the Final Fantasy games forever continue to be a source of joy not only for the fans, but for the developers as well!
âNobuo Uematsu, liner notes to Final Fantasy XIV / Battle Tracks
Work began on Final Fantasy VI almost immediately after the international release of Final Fantasy V in 1992. The production lasted around one year with a 50-60 member team.[15] The game launched on schedule and within budget, but not without the strain of a significant crunch towards the end of production to iron out remaining issues in the code; director Yoshinori Kitase has described the final debug phase as 'an exhausting affair'.[16] Despite the team's efforts, the game has a myriad of programming oversights and glitches. Managing memory was a challenge, as at the time it couldn't be entrusted to computers and had to be done manually, meaning human errors were much more prevalent, and Square had no tools or software to aid programmers in detecting errors.[14]
Though not the first game to use the Mode 7 graphics of the Super Nintendo, Final Fantasy VI made more extensive use of them than either of its two predecessors. Unlike both Final Fantasy IV and Final Fantasy V, for example, the world map is rendered in Mode 7, which lends a somewhat three-dimensional perspective to an otherwise two-dimensional game.
Yoshitaka Amano, a long-time contributor to the Final Fantasy series, returned as the image designer providing concept sketches to the programmers, who converted them into the in-game sprites. Some liberties were taken during the conversion, such as the changing of Terra's hair from blonde to green. The PlayStation release includes full-motion video produced specifically for the re-release: the character designs in these video sequences are based on Amano's designs, rather than the in-game sprites.
Final Fantasy VI was Yoshinori Kitase's first directorial job in the Final Fantasy series, as Hironobu Sakaguchi placed him in charge of event production. Kitase was tasked with unifying the scenarios and dramatic sections in the game into a coherent narrative.[16] Hiroyuki Itou supervised the development of battle aspects, and it was up to Sakaguchi to bring the project together as a whole piece.[16] Aside from the story, Final Fantasy VI had many details undecided when development began, and a great many things were filled out along the way.[17]
Sakagutchi has said that sometimes RPGs force too many images and too much sound onto the players robbing them of the feel of control, and to avoid those responses Square did extensive research during Final Fantasy V and VI in how to make players feel interactively involved in the game while upgrading the visual and sound effects. [18]
The logo features a Yoshitaka Amano drawing of Terra Branford atop a Magitek Armor, depicting an event when she was in the thrall of the Gestahlian Empire. The armor and its rider are in black and red, while the text is black, from here on becoming standard for the series. Amano considers the logo memorable, as at the time Terra was one of the first female main characters in the series, and the logo is just the silhouette without faces and lines; Amano describes early logos in the series as more simplistic that gradually became more illustration-like.[19]
ScenarioEditLooking at videogame design and development up to that point, I supposed that action games, for example, relied on sense and instinct while RPGs appealed more to reason and logic. What made the Final Fantasy series so innovative was the emotion realized from drama within the game in addition to those other elements. I believe this innovation was more apparent than ever before in the sixth game. This game really brought that creative goal into full bloom.
The base idea for Final Fantasy VI was that every character would be the story's protagonist.[17] Everyone on the development team contributed ideas for characters and the game was to feature individual character episodes. Director Yoshinori Kitase has later commented that the influence of Final Fantasy VI may have been responsible for the greater emphasis on character creation in subsequent Final Fantasy titles.[16]
The production was a hybrid process: Sakaguchi came up with the story premise, based on a conflict with imperial forces, but as the framework was designed to provide leading roles to all characters, everyone on the team could provide ideas for character episodes, it being Kitase's job to join the episodes together.[16] Locke and Terra are colored by Sakaguchi's influence, whereas the episodes for Shadow and Setzer were devised by Tetsuya Nomura, and Kaori Tanaka provided suggestions for Edgar and Sabin, among others. Kitase himself devoted his efforts to create Celes and Gau.[16] The idea was to grow the Final Fantasy characters of the time from mere ciphers for fighting into characters with substance to evoke complex feelings in the player.[16]
Maintaining an equilibrium between the cast was a challenge. Looking back at the game Kitase has commented on having somewhat lost this balance. For example, Celes and Kefka became more influential than originally intended.[14]
Early screenshots of the original Japanese version reveal some divergent plans made during development. At the start of the game, instead of Valigarmanda being the frozen esper, Maduin appeared encased within the ice. Though Final Fantasy VI is the first appearance of Biggs and Wedge (ããã¯ã¹ and ã¦ã§ãã¸), they were originally going to be called Les and Bafra (ã¬ã¹ and ããã©). The developers also did not initially intend to create a 'world of ruin'. Rather, the plan was for the party to save the world and defeat Kefka just as the world was about to be destroyed. However, because the game was coming along more smoothly than expected, the developers could free up time to implement another version of the world after its 'end'.[20]
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LocalizationEdit
The English language localization for the Super Nintendo includes a number of changes to the original Japanese game. The most obvious is the alteration of the game title, which was changed to reflect it being the third Final Fantasy title to be released in North America. Unlike Final Fantasy IV (originally released in North America under the title Final Fantasy II), there are no major changes in gameplay, though certain editorial alterations exist in the English script.
English translationEdit
The game's English translator, Ted Woolsey, was granted just thirty days to complete his work.[16] The localization process started when the game was basically finished for the Japanese release. Woolsey was given a short amount of time to do the job, and was handed the game cartridge and the files to work with.[21] The aim was to hit a late summer deliverable and there was still a two to three-month manufacturing window for the SNES cartridges, which had to be taken into account.[21]
Unlike with Final Fantasy II (originally called Final Fantasy IV in Japan), Final Fantasy III had a remake staff with a part of the development team and people brought in specifically to help with the localization for the English and European versions. Woolsey was given free reign to do anything with the text until he'd get it down to a size it would fit. He translated the game, which consisted of around 1,300 pages of text broken into pieces, as the scenario writers had just taken a chunk of scenario and dumped it in not caring where it was put in the data.[21]
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The first version Woolsey finished and sent to Tokyo was three or four times too large, despite having aimed for brevity. A lot of the scatological humor would have to be expunged for Nintendo's purposes, and some pop culture references Woolsey had thought clever had to be ditched for branding, licensing and registration issues. Woolsey did another pass at the text but it was still much too large, leading Woolsey to abandon the original translation and look at each section separately to re-imagine it. What inconvenienced the work was that the game events were pre-scripted and so could not be tweaked for a timing better fit for a new translation.[21]
Initially Woolsey got plenty of positive fan mail and the game was reviewed well, but after seeing things on the Internet he became aware of certain issues, such as side quests he had never actually played himself before having translated them, not knowing the gender of the person performing the actions. Woolsey was surprised by some of the more negative reactions to his translation, but nobody at the time of the original development knew of the degree to which players would come to revere the game.[21]
The North American and European PlayStation port retains the bulk of Woolsey's original translation with minor changes, including the return to the original Japanese title of Final Fantasy VI, and a number of character and item names alterations.
CensorshipEdit
In a January 1995 interview with Super POWER magazine, translator Ted Woolsey explained that 'there's a certain level of playfulness and.. sexuality in Japanese games that just doesn't exist here [in the USA], basically because of the rules of Nintendo of America and guidelines'. Some of the graphics are subtly changed to cover up instances of nudity and more risqué sprites. Another example of censorship includes removing the smoke from the sprites of enemies such as Misty (originally 'Dahling'). Even some signs were changed from 'Bar' to 'Café'.
The North American graphics for Siren were edited to cover up a minor instance of nudity.From left to right: Japanese & PlayStation (all), American SNES, and American/Euro Advance.
The English localization features several name changes. Some such alterations were necessitated by length restrictions (e.g. 'Stragus' was shortened to 'Strago'). Other changes were made for the game to meet the aforementioned content guidelines from Nintendo, which, for instance, placed restrictions on the use of religious imagery, leading to the rechristening of the magic spell 'Holy' to 'Pearl'. A number of changes were made because of cultural differences between Asian and North American audiences. For example, Terra's Japanese name, Tina, sounds exotic to Japanese speakers, but is a common Anglophone name.
While the translation remained in the PlayStation port, the censorship present in the SNES version was lifted, and all versions of the PlayStation release used the original sprites. This remains true for the Finest Fantasy for Advance release, although instead of using the uncensored Japanese version of Siren, a third Siren sprite was used which was more covered than the original Japanese sprite, but less so than the original North American release. The mobile/Steam version's Siren is based on the GBA version.
The scene where Celes is being tortured by the Empire was removed for the Game Boy Advance release of Final Fantasy VI. This is because the original Final Fantasy VI was created before the Japanese ratings board, CERO, existed. Violence is rated strictly in Japan, and Square wanted a CERO A rating for the Game Boy Advance version, which would have been impossible if a game depicts violence against a restrained human.[22]
ReleasesEditPlayStationEdit
Final Fantasy VI was the third and last of the Super Nintendo Final Fantasy titles to be ported to the Sony PlayStation, and was released a year after a similar port of Final Fantasy V, and two years after a port of Final Fantasy IV. It was followed by a remake of the original Final Fantasy and Final Fantasy II in the compilation Final Fantasy Origins. In Japan, the PlayStation port was released individually and alongside both Final Fantasy IV and Final Fantasy V as a part of a limited edition boxed set titled Final Fantasy Collection. In North America, the port was released alongside Final Fantasy V as part of the Final Fantasy Anthology. In Europe, the game was released individually (along with a demo of Final Fantasy X), making it the first time the game had been officially released in territories using the PAL system.
Technically, the PlayStation port is similar to the original Super Nintendo version. Aside from the addition of a few new full-motion video cutscenes before the original opening and after the original ending, the graphics and sound are unchanged. Unlike the re-release of Final Fantasy IV in the Final Fantasy Chronicles compilation, the script for the North American PlayStation release was essentially left unchanged; gil remained 'GP', and Ultima Weapon 'Atma Weapon'.
The only notable changes to gameplay were the revision of Vicks to Biggs, the correction of a handful of bugs, and the addition of a new 'memo save' feature, which allows players to quickly save their progress to the PlayStation RAM. Due to the volatile nature of the system's memory memo saves are lost if power to the console is interrupted. The port includes a number of bonuses, including a bestiary and artwork gallery that can be accessed from the main menu, and which are revealed as the player progresses through the game.
Game Boy AdvanceEdit
See also: Finest Fantasy for Advance
A port for handhelds had been considered by Square in early 2001. The project failed due to the absence of an appropriate platformâthe WonderSwan Color was not powerful enough to run the game, and Nintendo did not allow Square to develop on the Game Boy Advance despite Sakaguchi's wishes.
Years later, after relations between Square (now Square Enix) and Nintendo improved, it was announced Final Fantasy VI would be re-released on the Game Boy Advance under the title Final Fantasy VI Advance. This is consistent with the re-releases of Final Fantasy IV (released in North America on December 12, 2005) and Final Fantasy V (released in North America on November 6, 2006). Final Fantasy VI Advance was released on February 5, 2007. Like the other Game Boy Advance re-releases, several extra features were added, including the bonus dungeonsDragons' Den and Soul Shrine, and a new superboss, Kaiser Dragon. The Game Boy Advance port fixed many bugs from in the previous versions, including the Vanish-Doom bug. The Game Boy Advance conversion, however, suffers lower sound quality than the original Super Nintendo version.
PlayStation NetworkEdit
A port of the PlayStation version was released for PSN in Japan on April 20th, 2011 and in PAL territories on June 3rd, 2011. The North American PSN port of the PlayStation version was released on December 6th, 2011.
Virtual ConsoleEdit
Square Enix released Final Fantasy VI as Virtual Console download in Japan in June 2013 for ¥900.
MobileEdit
At the end of a press conference for the Android and iOS versions of Final Fantasy V and Final Fantasy IV: The After Years it was revealed Final Fantasy VI would be receiving a remake for Android and iOS devices.[23] Its graphical presentation is enhanced compared to previous versions in highly-detailed 2D, like the systems' versions of Final Fantasy V and Final Fantasy Dimensions, rather than the 3D graphics of Final Fantasy III, Final Fantasy IV, and The After Years.
The port uses its own rendering engine, but contains the Game Boy Advance ROM within the source code, remastering the game rather than remaking from scratch. This is used to reference the original copy of the game as a database to pull information such as cutscenes, sprite locations, map geometry, item stats, and AI scripts, referencing them to construct and render them in its own engine. This was discovered by modders when the mobile port was then ported to PC.[24]
This version has some alterations to the battle system to make grinding less of an issue. It doesn't have a run button, and characters can move diagonally, although in the config one can turn off the eight-way-controls and set it to the traditional four-way. The menu system in battles has been revamped. The character options slowly rise up as the ATB gauge fills allowing the player to use the right character at the right time without having to hit a button to rotate through the roster. Sabin's Blitz commands and Cyan's Bushido commands are input differently than in older versions. Like the other mobile remakes, there is an indicator to signal one can interact with objects and people. In the menu the player can play the entire soundtrack. The Album is a new menu feature that chronicles the game's moments allowing one to catch up on the story. Achievements have been added. The game uses the post-battle quicksaves like the other mobile ports do, meaning that if one accidentally levels up with the wrong esper equipped they can get a do-over.
The game uses the GBA version translation, and all previously Advance exclusive content is included. The music is of the original SNES version quality. The in-game sprites and menu portraits have been remade by Kazuko Shibuya who also made the original sprites for Final Fantasy VI. The menu portraits are based on the original portraits, which in turn were based on Yoshitaka Amano's illustrations. The in-game sprites appear to be made after the Final Fantasy V Android/iOS sprites and Kazuko Shibuya's character artworks.
The iOS version supports saved data that can be synced to other iOS devices via iCloud. Final Fantasy VI requires iOS devices running iOS 7 or laterâalthough iPhone 4 users are urged to save the game frequently due to suffering performance issues during gameplay.
A menu screen window consisting of artwork of Terra was provided by the social game Pictlogica Final Fantasy and may be obtained by entering a code received within the game.
A new menu screen window could be obtained by entering a code received from a cross-collaboration with the social game Final Fantasy Tactics S. In turn, a code could be received for Final Fantasy Tactics S wherein players could acquire the Rare cameo character, Runic General Celes. This offer was exclusive to the Japanese mobile versions of Final Fantasy VI.
On 9 October 2014, the Android/iOS app received an update that included new features such as game pad support, more translations, as well as cloud saving for the Android version.[25] Later, the more stable app would be released on additional platforms. The Amazon Appstore version received Fire TV support in September, 2015. In December 8 2015, the mobile version was ported and released on Steam.
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'The Album.','linkHref':'/wiki/File:FFVI-iOS-Album.png','title':'FFVI-iOS-Album.png','dbKey':'FFVI-iOS-Album.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/23/PFF_FFVI_Collaboration_Window.png/revision/latest/zoom-crop/width/320/height/320?cb=20140419165800','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Terra Menu Screen.','linkHref':'/wiki/File:PFF_FFVI_Collaboration_Window.png','title':'PFF FFVI Collaboration Window.png','dbKey':'PFF_FFVI_Collaboration_Window.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/e/ee/FFTS_FFVI_Collaboration_Window.png/revision/latest/zoom-crop/width/320/height/320?cb=20140401230402','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Chocobo Menu Screen.','linkHref':'/wiki/File:FFTS_FFVI_Collaboration_Window.png','title':'FFTS FFVI Collaboration Window.png','dbKey':'FFTS_FFVI_Collaboration_Window.png'}]'>
Microsoft Windows (via Steam)Edit
The mobile version was released on Steam on December 16, 2015.[26]
As with the mobile port, it contains the GBA ROM within the source code, which the community took advantage of to more easily produce mods for the game.[24]
System requirementsEdit
Steam Trading CardsEdit
The game comes with five trading cards to be collected.
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Celes.','linkHref':'/wiki/File:FFVI_Steam_Card_Celes.png','title':'FFVI Steam Card Celes.png','dbKey':'FFVI_Steam_Card_Celes.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/5/5e/FFVI_Steam_Card_Gau.png/revision/latest/top-crop/width/240/height/240?cb=20151220024154','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Gau.','linkHref':'/wiki/File:FFVI_Steam_Card_Gau.png','title':'FFVI Steam Card Gau.png','dbKey':'FFVI_Steam_Card_Gau.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/05/FFVI_Steam_Card_Locke.png/revision/latest/top-crop/width/240/height/240?cb=20151220024153','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Locke.','linkHref':'/wiki/File:FFVI_Steam_Card_Locke.png','title':'FFVI Steam Card Locke.png','dbKey':'FFVI_Steam_Card_Locke.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/7/7c/FFVI_Steam_Card_Setzer.png/revision/latest/top-crop/width/240/height/240?cb=20151220024153','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Setzer.','linkHref':'/wiki/File:FFVI_Steam_Card_Setzer.png','title':'FFVI Steam Card Setzer.png','dbKey':'FFVI_Steam_Card_Setzer.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/0/0d/FFVI_Steam_Card_Sabin.png/revision/latest/top-crop/width/240/height/240?cb=20151220024152','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Sabin.','linkHref':'/wiki/File:FFVI_Steam_Card_Sabin.png','title':'FFVI Steam Card Sabin.png','dbKey':'FFVI_Steam_Card_Sabin.png'}]'>
ReceptionEditCritical receptionEdit
Final Fantasy VI was met with widespread critical acclaim on release. The story, combat system, cast of characters and musical score were viewed as strengths. Later on they have been cited as reasons why the game has aged well.[34][39][40]
Reviewers praised the story, with Eurogamer calling it 'remarkably consistent, engaging, understandable and funny to a western mind'[34], and GameSpot noting that while it was not 'exceptionally original', it was delivered so well that players will want to 'relish each and every plot twist, character introduction, conflict, and line of dialogue'.[39] Particular praise was placed on the diverse characters, with IGN claiming that while characters draw from RPG archetypes, the game 'helped define those archetypes in the first place'.[40] Many reviewers praised Kefka as a villain, with GameSpot describing him as a 'complete lunatic' and a character 'you will love to hate'[39] and IGN noting that saying 'Kefka' in a room full of fans will bring the 'memories coming back'.[40]
The gameplay received praise from critics. Game Informer said that everything gameplay-wise 'just clicked', praising the magicite system, relics, and the Dragon's Neck Coliseum.[11] IGN referred to the battle system as 'ridiculously robust' and praised the 'completely different combat techniques for every character involved'.[40] Reviewers also made note of the wide range of customization options available.[34][39][40] However, GameSpot noted that the gameplay may feel 'antiquated' if players do not have experience with 16-bit era RPGs.[39]
The graphics have been seen as a strong point, with Game Informer saying the game has 'some of the sharpest visuals every seen on a 16-bit system',[11] and IGN calling them 'among the best on the system'.[40] Referring to the Game Boy Advance version, GameSpot said the graphics, artwork, and world design are 'excellent-looking'.[39] However, when referring to the graphics of the mobile/Steam port, AppSpy claimed that they appear 'noticeably softer and less blocky', saying that approval of the new skin will 'depend on your personal taste, and fondness for the original graphics', though stated that the new look 'doesn't really detract from the experience'.[31]
In 2009, Game Informer ranked Final Fantasy VI as the 7th best game of all time, saying that no game in the series can topple it, and likewise, 'neither can any other RPG'.[11] In 2017, GamesRadar listed Final Fantasy VI as the 9th best SNES game of all time, calling it 'clearly the better game' than Final Fantasy VII due to its 'characters, music, villains and events'.[10] IGN listed Final Fantasy VI as the 2nd best RPG of all time, praising its 'emotionally charged tale' and praising the gameplay for 'cast[ing] off the rigid class system' of previous titles.[12] IGN also listed Final Fantasy VI as the best game in the series.[41]
Commercial performanceEdit
The Super Nintendo and PlayStation versions combined have sold 3.48 million copies (with 2.62 million from Japan and the remaining 860,000 abroad) by 2004.[13] The game initially was not a huge commercial success in North America, with Hironobu Sakaguchi later lamenting that the game 'didn't jive' initially due to the pixel art and the character size, and that Final Fantasy VII became a bigger hit due to the 3D models and CGI graphics, but noting that the game has since received a very positive reception in the west.[15]
LegacyEdit
Final Fantasy VI has an enduring popularity among fans outside of Japan.[14][15] When it first launched, director Yoshinori Kitase was unable to travel overseas and the internet was less widespread, so it was not until later years in travels to Europe and America in which he had the opportunity to talk with foreign media and fans, and was surprised how often he was asked to sign Final Fantasy VI cases, getting the impression that there are many players in the west who prefer it over Final Fantasy VII.[14] Sakaguchi also expressed surprise at the positive reaction to the game overseas, noting that it did not initially sell as well in North America.[15]
Final Fantasy VI has been cited as a key influence on the development of 2018's Octopath Traveler for the Nintendo Switch, the second joint game from Square Enix and Nintendo, with the game's producer calling it a 'spiritual successor'.[42]
Production creditsEdit
Packaging artworkEdit
nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Japanese Super Famicom Box.','linkHref':'/wiki/File:FF6_JP_box.png','title':'FF6 JP box.png','dbKey':'FF6_JP_box.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/2/21/Ff3usbox.gif/revision/latest/zoom-crop/width/240/height/240?cb=20071105030516','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'NA SNES Box.','linkHref':'/wiki/File:Ff3usbox.gif','title':'Ff3usbox.gif','dbKey':'Ff3usbox.gif'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/9/96/Ff6jpsxbox.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20060217213147','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Japanese PSX Box.','linkHref':'/wiki/File:Ff6jpsxbox.jpg','title':'Ff6jpsxbox.jpg','dbKey':'Ff6jpsxbox.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/5/5e/FFAntho.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20071105024710','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'NA PSX Box.','linkHref':'/wiki/File:FFAntho.jpg','title':'FFAntho.jpg','dbKey':'FFAntho.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/b/bf/FFVIpalPSXbox.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20080624103850','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'PAL PSX Box.','linkHref':'/wiki/File:FFVIpalPSXbox.jpg','title':'FFVIpalPSXbox.jpg','dbKey':'FFVIpalPSXbox.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/4f/FFVI-JP-gba.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20080624103918','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Japanese GBA Box.','linkHref':'/wiki/File:FFVI-JP-gba.jpg','title':'FFVI-JP-gba.jpg','dbKey':'FFVI-JP-gba.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/4/43/FF6AdvanceBoxArt.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20070124052630','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'NA GBA Box.','linkHref':'/wiki/File:FF6AdvanceBoxArt.jpg','title':'FF6AdvanceBoxArt.jpg','dbKey':'FF6AdvanceBoxArt.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/finalfantasy/images/1/11/FFVI-EU-gba.jpg/revision/latest/top-crop/width/240/height/240?cb=20080624104005','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'EU GBA Box.','linkHref':'/wiki/File:FFVI-EU-gba.jpg','title':'FFVI-EU-gba.jpg','dbKey':'FFVI-EU-gba.jpg'}]'>
AllusionsEdit
Final Fantasy VI makes allusions to previous Final Fantasy games and Star Wars, among others.
TriviaEdit
See alsoEditExternal linksEditReferencesEdit
Final Fantasy VI
With the Final Fantasy series reaching its 30th anniversary on Dec. 18, the question stands: Which entry in the sprawling franchise is the best? As with the Mario and Mega Man games, very few Final Fantasy titles are genuinely bad; most are great. But only one can be the absolute best â not just in terms of impact or how much we loved it as kids, but also in terms of how it holds up today.
1987âs Final Fantasy for NES has spawned dozens upon dozens of sequels and spin-offs, as well as spiritual successors like Bravely Default. Ranking them all would be a foolâs errand, so for this countdown Iâve adopted a very simple basic rule: numbered Final Fantasy games only. No Roman numeral, no go. A number or subtitle in addition to a Roman number? Also void.
That means no sequels or spin-offs, simply because of the mess that would entail. Lightning Returns: Final Fantasy 13 and Crisis Core: Final Fantasy 7 may be worth including here, but with things like Dirge of Cerberus and Revenant Wings included, you'd have to wade through about half a dozen miserable cash-ins lurking at the bottom of the list in order to get to the good stuff. And how would I reasonably handle things like Final Fantasy 15's expansions? So I'm skipping that stuff altogether. I'm only allowing one exception to this rule, which involves a Final Fantasy sequel that was essentially transformed into another game altogether after launch. Hey, what good are rules if you can't bend 'em a little?
16: Final Fantasy 14 (PC/PS3/PS4, 2010)
The best thing you can say about Final Fantasy 14 is that its disastrous outcome forced Square Enix to take a long, hard look at its internal processes and drag itself back from the brink. A complete mess of a massively multiplayer game, FF14 somehow came to us from the very same people who had shepherded Final Fantasy 11 successfully. The archaic, backward-facing quest and class design of FF14 definitely reminded players of FF11 .. but not the durable work FF11 had become over the years. Rather, the somewhat clumsy initial version of FF11. From its lifeless world to its tedious design to the needlessly resource-hungry graphical excess that annihilated the game's performance on even the most powerful computers, the game was a disaster.
FF14 was supposed to have been the game that would keep Square Enix's books in the black for years to come. Instead, the company ended up literally destroying it with a total relaunch in order to survive. Come to think of it, the best thing you can say about the original version of FF14 is that it's no longer possible to play the game at all. You're safe now. The bad MMO can't hurt you anymore.
15: Final Fantasy 2 (Famicom, 1988)
Back on the Nintendo Entertainment System, sequels had a reputation for being weird and disconnected from the works they followed up on. Think Super Mario Bros. 2, Zelda 2, Castlevania 2 and so on. Final Fantasy 2 never made it to the U.S. back then, but it certainly would have reinforced this concept. Ostensibly an RPG like the original Final Fantasy, FF2 changed up almost every system and mechanic beyond the basic idea of a four-person party of heroes engaging in turn-based combat. The class-based build-a-team system became a fixed cast of four named heroes and a rotating cast of tagalongs; character levels and experience points went by the wayside in favor of incremental stat bumps based around in-combat actions; the tiered spell system turned into a mana-pool system built around the same growth-through-use rules as combat stats.
It was all very inventive, and also extraordinarily opaque. For every cool thing FF2 brought to the table, such as a keyword system to make conversations with non-player characters more interactive, it also suffered from the fact that its designers didn't have time to properly balance the game and make it more player-friendly. This resulted in such memorable, unintended side effects as players attacking their own party members to make their stats increase. Future Final Fantasy sequels would go back to the traditional approach, while FF2's oddball ideas would continue to be explored in the SaGa franchise (a series that, as the newly reissued Romancing SaGa 2 demonstrates, remains as weird as ever).
14: Final Fantasy (NES, 1987)
You have to give it up for the game that started it all: It .. definitely started it all. It feels like a first attempt at this whole 'role-playing' thing, and certainly itâs a product of its time. As a 1987 RPG, it stood out: A take on the genre that didn't simply mimic Enixâs Dragon Quest but instead attempted to reach back to the roots of role-playing, with many elements adapted from Ultima, Wizardry and even Dungeons & Dragons. It had an ambitious plot, too, invoking time travel and a closed temporal loop â heady stuff for an NES game.
That said, FF1's status as a first draft of sorts makes it hard to return to. The interface system alone drags down the experience (hope you enjoy buying 100 potions, one at a time!), and the glitches that affect many of the underlying systems make some stats and items worthless at best, while creating frustrating hurdles to progress in others. Remakes of the game have ironed out some of these more glaring frustrations, but they can't change the fact that, at heart, this is an extremely limited and simplistic take on an RPG. A fine game in its time? A classic that deserved to kick off a franchise? Definitely. But also terribly dated.
13: Final Fantasy 13 (PS3/Xbox 360, 2010)
Like FF14, Final Fantasy 13 stands as a monument to the breakdown of Square Enix's internal processes as the industry moved into the high-definition generation. Unlike FF14, FF13 is actually pretty good â no small miracle, considering that only the final phase of its extended release cycle actually involved hammering the characters, story and world into something resembling a video game. It's certainly the prettiest entry in the Final Fantasy series, but those looks came at the cost of starving other areas of the game: very little of the story is explained by the narrative, the world consists of one long linear path leading to the final boss, and the combat system removes players from the moment-to-moment decisions of battle in favor of setting up fighting formations and determining general tactics to be carried out automatically by the computer. In short, FF13 contains a whole lot of best-of-class elements that add to up less than the sum of its parts.
12: Final Fantasy 3 (Famicom, 1990)
In a lot of ways, this was the first Final Fantasy that really felt like, well, Final Fantasy. It introduced the Job system, which allowed players to redefine their party's character classes to better deal with new scenarios â for example, turning everyone into Dragon Knights capable of leaping invincibly off the screen when facing a foe capable of wiping the party in a single hit. It also established the tone of what we think of as the classic Final Fantasy narrative, which is to say it involves a vast and mysterious world that physically changes as players deal with NPCs and make their way to a nihilistic end boss whose presence and motives are never fully explained. Still, FF3 is an 8-bit RPG, which makes it tough to go back to. Changing Jobs isn't as simple as swapping out classes on the fly here, and certain portions of the adventure feel grueling. The final dungeon in particular takes the form of a sprawling labyrinth filled with high-level monsters, multiple ruthless bosses and exactly zero save points. A solid game, but one that requires a high level of tolerance for dated game design conventions .. and lots of grinding.
11: Final Fantasy 11 (PC/PS2/Xbox 360/PS3, 2002)
As with many long-running MMOs, Final Fantasy 11 today is practically a different creature altogether from the game that first shipped nearly a decade and a half ago. As you may recall, its having launched in 2002 means it predates World of Warcraft. The fact that it's survived to the present day (at least on PC; the console versions closed down last year) with a loyal player base speaks to its overseers' flexibility and willingness to reshape the game to roll with the tumultuous evolution of the genre. The game's world â Vana'diel â has become less restrictive over time; character growth has grown less onerous, while skills and classes have become increasingly numerous and flexible; and a dozen different add-on scenarios provided players with a constant churn of new story material and growth attributes to aspire to.
While FF11 never became quite so much of an institution as WoW, its steady popularity and stable subscriber base helped keep Square Enix alive while it wrestled with the challenges of FF13 and FF14. Perhaps most importantly, FF11 demonstrated that console gamers were open to MMO experiences, helping to lay the foundations for today's online console gaming space.
10: Final Fantasy 10 (PlayStation 2, 2001)
The first entry in the series for PlayStation 2, Final Fantasy 10 left behind many of the standards that appeared throughout the 32-bit chapters. Pre-rendered backgrounds were replaced with real-time visuals. Characters finally spoke voiced dialogue. Solving puzzle dungeons became as important to progression as defeating bosses.
And more radical upheavals came here, too: for the first time since the NES days, the franchise's trademark active-time combat system shed its real-time elements in favor of a strictly turn-based system. As with FF13, the majority of FF10 transpires as a linear journey along a single path to the end .. though in this case, the journey contains enough variety and hidden secrets (including pieces of a cryptographic alphabet that allows you to read texts in other languages on a second playthrough) that it rarely chafes.
FFX feels in many ways like an evolutionary dead end for the series now, with its unique battle system and fixed camera angles in a 3D world. But it brought welcome evolution to the franchise, helping it move beyond the formula Square had adopted for the PlayStation games. While it doesn't rank among the series' absolute best, it's a valuable transitional work.
9: Final Fantasy 15 (PS4/Xbox One, 2016)
Another victim of Square Enix's difficult entry into the world of HD visuals, Final Fantasy 15 was first announced as FF13 spinoff 'Final Fantasy Versus 13' more than a decade before it eventually shipped. That's never a good sign, but despite everything FF15 had going against it .. the game turned out pretty well. It definitely has its issues, most notably the story not really making any sense unless you watch a lot of supplementary materials, but there's balance against those failings in FF15's curious blend of styles. On one hand, it presents the grandest, most ambitious setting in the franchise's history, a sweeping open-world panorama that players can explore at their leisure. On the other hand, the story revolves around a tightly knit group of friends hoping to set things right for the coterie's leader, the deposed prince of the city-state of Lucis, Noctis.
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Amidst a battle between kingdoms for the fate of the world, FF15 shines for its small moments: Friends hanging out at a campground, taking goofy selfies together, bantering in combat and listening to classic Final Fantasy chiptunes as they hit the open road. In other words, there's a humanity in FF15 unique within the the series. For all the game's rough patches and questionably designed sequences (some of which have already been rectified through patches and DLC), it grounds the adventure by placing its focus entirely on Noctis's posse. For a game that began life as a troubled spinoff, FF15 does a remarkable job of pointing the way forward for the franchise.
8: Final Fantasy 7 (PlayStation, 1997)
By far the biggest game in the franchise in terms of its cultural footprint, Final Fantasy 7 exploded the series from cult favorite to global blockbuster. Ironically, the things that made it so popular 20 years ago are the ones that make it feel so profoundly dated today. Its nearly seamless blend of real-time polygons, pre-rendered backgrounds and computer-generated cutscene footage represented a brilliant example of game developers harnessing technology in new ways to blur the line between games and cinema (with far greater elegance and substance than the 'Siliwood' movement of the early â90s). Yet those elements feel clumsy and intrusive now, leaving FF7 with some of the ugliest visuals and shallowest game mechanics in the series' history. The flexible Materia skill system was done better by the games on either side of FF7, and the flashy monster summons fail to dazzle today; they're just drawn-out and dull.
No, what makes FF7 worth revisiting today is its ambitious story and character development. Although its convolutions are poorly served by the localization, FF7 makes some gutsy choices for its memorable cast. Protagonist Cloud Strife demonstrates a whole lot more personality and growth than the series' expanded universe works would have you believe, and the villainous Sephiroth cuts an imposing figure even as the narrative drops hints that he's more a pawn than a mastermind. I'm curious to see how the upcoming episodic remake processes and reinvents this landmark work â in a best-case scenario, it'll revitalize the game's best parts without losing the essence that made the whole thing so beloved in the first place.
7: Final Fantasy 14: A Realm Reborn (PS3/PC/PS4, 2013)
Vanilla FF14 may be the worst numbered Final Fantasy, but its reboot â A Realm Reborn â ranks among the best. It's an unprecedented venture: Square Enix removed FF14's leads (long-time company veterans) and handed the reins over to a relative newcomer at the company, Naoki Yoshida, trusting in his deep passion for and understanding of the MMO genre to guide the game's reinvention. The confidence paid off. Yoshida literally nuked the original game, ending FF14 with an apocalyptic event that closed the book on the original world and gave both the land of Eorzea and its fans a fresh start.
A Realm Reborn plays like a love letter to both Final Fantasy and the MMO genre. It's a lean, accessible game that draws on the best of the format while managing not to feel like yet another World of Warcraft clone. The entire world is steeped in Final Fantasy heritage, with frequent events that reference the franchise's best moments (including an expansive tribute to Final Fantasy 12's realm of Ivalice). It manages to be both deeply immersive yet a game even a genre novice can pick up and play without trouble, and it works equally well on PCs and consoles. Although the unavoidable requirements of any MMO â lots of free time and a reliable internet connection â prevent this from being the most universal entry in Final Fantasy's history, it's both a great game and a welcome sign that Square Enix isn't afraid to take drastic measures to right a listing ship.
6: Final Fantasy 9 (PlayStation, 2000)
At once the culmination of Final Fantasy on PlayStation and a joyous celebration of the RPGs of older console generations, FF9 feels at times almost like a 'greatest moments' compilation of the series. Perhaps tellingly, it began life as a spinoff game â not unlike FF15, really. But there's so much Final Fantasy essence here that it easily earned its Roman numeral. Turning back the clock on the sci-fi vibe that permeated Final Fantasy 6, 7 and 8, FF9 takes place in a rustic world filled with mages, castles and cobblestone streets. Protagonist Zidane has a roguish, Han Solo-like quality to him, making him something of a small fry and an outsider in a big-picture narrative that involves kingdoms at war, almighty summoned monsters and ancient races .. well, right up until the modern Final Fantasy trappings manifest themselves and reveal Zidane's place in the cosmos while also paying tribute to the original NES Final Fantasy with the return of villain Garland and his Four Fiends.
FF9 feels rather uneven in places, with a narrative tone that veers wildly between comedy and melodrama. Its underlying play mechanics feel a bit stodgy after the excesses of FF8. Its technical ambitions push the PlayStation beyond its limits, resulting in a sometimes slow and irritating play experience as the hardware wheezes to keep up. Still, it would be churlish to talk down FF9 due to these minor deficiencies. It's a good-hearted game brimming with lovable characters like the oafish knight Steiner and the innocent, doomed black mage Vivi, and it stands as a final heartwarming tribute to the vintage Final Fantasy series before FFX pushed it over the edge to modernity.
5: Final Fantasy 8 (PlayStation, 1999)
If FF9 is Final Fantasy at its self-referential best, its predecessor was the series at its most fearless and unfettered. Final Fantasy 8 might well be the most divisive game to wear the name Final Fantasy, which is really saying something, but its controversial nature speaks to what makes it so remarkable. After the staggering success of FF7, the development team could easily have churned out a carbon copy reiteration of that game to satisfy fans clamoring for more. Instead, it defied expectation with an RPG that elaborated on some of FF7's narrative motifs while systematically dismantling nearly every rule and mechanic fans had come to take for granted in a Final Fantasy.
Even elements that do make a return, like the active-time battle system, work in new and unfamiliar ways. Every facet of combat here revolves around summoned beasts: They play a major role in battle, in the story and in determining what skills and powers your party members possess. Meanwhile, the game's magic system does away with the concepts of mana pools or the old-school spell tiers, instead existing as a finite resource whose relationship to the party's combat stats introduces a risk-reward question to every battle: Do you cast magic and risk weakening your team, or tough it out?
FF8 demands you relearn how Final Fantasy works. You earn cash as part of a regular stipend and rarely use it in the world. Grinding for experience makes enemies stronger, too, resulting in a more difficult game. Magic is precious and essential. Your team operates from a military academy. You don't buy weapons; you reforge them. And sometimes, you play as a weird guy with long hair and a machine gun instead of as protagonist Squall. Many people find FF8 impossibly opaque, or crushingly tedious, as they find the easiest way to play is to evoke lengthy monster-summoning animations over and over again. The thing is, though, FF8 offers no end of unconventional systems and workarounds to what seem to be required tactics, allowing you an enormous degree of options to affect how the game plays both in and out of battle. Indeed, if you take the time to learn its workings, FF8 turns out to be the easiest and most exploitable game in the series. It's a fascinating subversion of the series, almost postmodern in its design, and there's simply no other game like it in the world.
4: Final Fantasy 4 (Super Famicom, 1991)
No game in the series has done quite so much to define the what it means to be Final Fantasy like Final Fantasy 4 (released in the U.S. as Final Fantasy 2). From the introduction of the dynamic active-time battle system to a narrative application of FF3's Job classes to its cast of distinct and clearly defined characters, FF4 marks the point at which the franchise transcended its early days of well-intended chaos in search of a personality to set it apart from Dragon Quest. All the silliness and melodrama that have come to define Final Fantasy found its primal form here, too: As protagonist Cecil embarks on a sulky quest to discover his true self, his allies drop into and out of his party, often leaving the story by way of a noble self-sacrifice. FF4 is hokey in the way of classical Greek theatre, with Nobuo Uematsu's groundbreaking musical score playing the role of the Chorus, and in its way the game did as much to lay down the rules of the console RPG as the Dragon Quest had.
If FF4 has a flaw, it's that this pillar of a genre feels entirely too brief and linear; you'll find yourself face to face with final boss Zeromus just as things really start to fall into place. But no matter how desperate you may be for another FF4 fix, please don't play its spinoff sequel. Trust me on this one.
3: Final Fantasy 5 (Super Famicom, 1992)
In FF4, the series' creators took the Job system of the previous game and used it as raw materials from which to build a story-driven quest. Final Fantasy 5 pushed the needle back all the way back from narrative â its story may well be the slightest in the entire series â and into the far end of the 'systems' side of the meter. In doing so, its dev team put together the single most replayable entry in the entire franchise â a fact attested to by the fact that thousands of people revisit it every summer in a collective charity run.
FF5 expands on the Job system, offering more classes to choose from while allowing players to mix and match the skills that belong to each Job. The resulting setup doesn't technically give you an infinite number of ways to play the game, but it sure seems like it. Despite this immense flexibility, the game's difficulty level feels exquisitely balanced from start to finish; enemies pose a challenge throughout the quest, yet there's no scenario that can't be overcome by the proper party setup. While you probably won't remember much about FF5's characters or plot once the credits roll, the flexibility inherent in the game's systems give it a real 'one more time' appeal. What if I played it with this class setup? What if I tried using that skill on the superbosses? The nuts-and-bolts approach to Final Fantasy design would reach its true apex with spinoff Final Fantasy Tactics, but within the series proper, this is as nutty and bolty as it gets.
2: Final Fantasy 12 (PlayStation 2, 2006)
Time has been kind to the divisive 12th chapter of Final Fantasy. This past summer's long-awaited HD remake (The Zodiac Age) helped cement the fact that FF12 was, indeed, a work far ahead of its time â one that has become only more relevant and engrossing through the years. A decade ago, FF12's determination to blur the line between single-player and massively multiplayer RPGs made it quite controversial. Its elaborate Gambit system (which allowed players to effectively program the behavior of their party members) struck many as a game design crutch that surrendered the actual process of play to artificial intelligence. Now, however, the prospect of AI-controlled party members in an open-world real-time RPG has become commonplace. Yet nothing that's come after FF12 has matched the flexibility and precision offered by its Gambits.
Open-world RPGs continue to struggle to live up to all the things FF12 did right. Even simple little details, like differentiating between passive and aggro monsters on sight by the color of their health icons, don't always make their way into games (including the very recent Xenoblade Chronicles 2). Few open world adventures manage to balance free-form questing with a structured narrative as well as FF12, either; the game allows you to wander wherever you like, even if you end up way out of your depth. But if you know what you're doing, it often simply lets you go about your way, making possible some interesting breaks from the 'proper' order of events.
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FF12 is a game that trusts and respects the player in a way you rarely see, especially in a story driven JRPG. While it may not have the greatest story in the series â much of the main cast exists at the periphery of much larger events â the vast world and durable game design more than makes up for its shortcomings.
1: Final Fantasy 6 (Super Famicom, 1994)
Ultimately, only one game perfectly embodies everything great about the Final Fantasyseries, and thatâs 1994's Final Fantasy 6 (which initially appeared in the U.S. under the name Final Fantasy 3). Sitting at the divide between the vintage games (with their elemental crystals and tiny sprite graphics) and the modern take on the series (full of sci-fi futurism and narrative-driven structures), FF6 truly feels like the best of both worlds. Its steampunk-inflected world may be drawn with old-school bitmap graphics, but those 16-bit visuals depict a setting every bit as gritty and modernized as FF7's. The story feels as enormous as you'd find in any of the games to follow on PlayStation, seeming more modest in scale only as a side effect of the tech limits of the hardware. FF6 may in fact be the only game where the villain not only pulls off his mad scheme to end the world, but in which the apocalypse simply kicks off the second half of the adventure.
That's not all that makes FF6 unique. The game somehow manages to juggle a party that potentially consists of more than a dozen characters while making most of them interesting, distinct and sympathetic. It then deftly combines the two fundamental structural approaches that have defined progression within Final Fantasy through the years: a highly linear, story-driven first half gives way to a wide-open second half that players can tackle in any sequence they prefer.
FF6 rewards players who take the time to explore its world with hidden skills, special weapons, challenging bonus battles and even extra characters. It also rewards players who take the time to understand its mechanics by granting them the keys to completely break the entire battle system wide open and customize their party members top to bottom.
FF6 remains incredibly playable (and replayable) nearly 25 years after its debut. Itâs a climax to the series' early days that simultaneously embraces the changes yet to come. Its music, graphics and presentation push the Super NES hardware to its limits without ever feeling like they are making it strain too hard. The witty script manages to evoke humor, pathos and drama, yet it never feels confused or inconsistent. The game really is a landmark achievement, and while many of its sequels have surpassed it in one area or another, no other Final Fantasy has done everything as expertly as FF6 did.
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I have played nearly every FF game, except for IIj, IIIj, and XII (but I do know its story), so basically I played I, IV, V, VI, VII, VIII, IX, and X(and X2). I am not a old schooler who hates the newer FF's. I am looking towards XIII, especially now because they have a lead female protagonist (lightning), maybe a decent supporting male (snow), and another important female character who could steal the show (vanille). I loved the original FF, thought FFIV was great but slightly overrated (it doesn't have a coherent story, it seems Square made things up along as they went), and liked FFV. I do view FFVII as one of the most overrated, if not the most overrated, game of all time. I did find VIII, IX, and X extremly beautiful and great FF games. I also thought Lost Odyssey was an incredible game, almost matching..FFVI in storytelling and themes.
But Final Fantasy VI is truly amazing, its characters are top notch, the gameplay was great, and its themes transcends video gaming and handles serious human issues with grace and respect. I have not seen anything like what FFVI did until Lost Odyssey. Lets talk about the moments first. This game has incredible direction and has incredible moments due to the direction..the Opera Scene, Phantom Train, the Solitary Island, and the ending truly being standouts. I liked how you have this completely cool level in the Phantom Train, with a cool boss battle, but at the end, they stick one of the most heartbreaking scenes in the game to give the whole stage a meaning. The late 19th century, late 20th century vibe is uncliched and really adds to the game. The best directional move was to have the metaphysics and the lore take a backseat to the characters and to have a simple, but effective storyline. The characters really shine in ways the other games don't compare. The standouts are the two lead characters, Terra and Celes, who are not typical cliched leads you find now in JRPG's. Terra is not a badass action hero lead, she is different. At the beginning Terra is someone who doesn't know who she is, is freigthened and needs protection, and goes wherever the wind takes her. But she is trying to learn how to be human, especially finding out what the meaning of love is. Later she does, in a motherly role, and becomes the great hero. What an uncliched stunning role for a lead heroine. Celes Chere...her journey is similar, but different than Terra. She has to learn how to deal with her humanity, which is a difficult and tragic journey, which no other character in the series really takes. Celes is made great by her weaknesses, not her strengths. When Locke finds her, she is branded as a traitor and hopeless, struggling with the lack of humanity brought about by working with the empire. She has to learn to find hope and she does in companionship with Locke and later Terra. But Celes along the way does tragically get defeated by despair, but learns from it, finds hope, and becomes the most vital character in the defeat of Kefka. Basically Terra learns to be independant and Celes learns to be co-dependant. The other cast memmbers are incredible as well, from the Figaro brothers, to Locke, the tragic knight Cyan, and lovable and silly Relm. They have their struggles and weaknesses to overcome as well. Kefka may be the best villain in the series, he is certainly the most wicked and ruthless. Characters like The Joker and the Riddler, Anton Chigurh (No Country For Old Men), The Judge (Blood Meridian), and Capitan Vidal (Pan's Labyrinth) come to mind. He is a personification of hatred, despair, and death. He doesn't care who he hurts, is freighteningly unperdictable, and untrustworthy. He also works for his great power. In the end (when he rules the World of Ruin), he is so evil, he enjoys watching people suffer and takes pleasure in it, for example the darkly funny line when he poisions Doma's water supply. He is definately the opposite of a Terra or Celes, who represent love and hope. The themes transcends video games. FFVI was ahead of its time and I think still is. It was willing to explore and bring out issues other games do not address; dealing with tragic loss of a loved one, suicide, teen pregnancy, the value of family, ethics and rules of warfare, and what it means to live. I find that this game has the best non theistic explaination for the value of life (before the final battle when Kefka asks 'why do you yearn live when all things must die?'). This game absolutely pulls no punches (at least the uncensored Japanese version) when it comes to death and loss. Dealing with the loss of loved ones is a major theme in the game and nrealy every character has to deal with it. The most notable are Locke (who loses his girlfriend, and never got to say goodbye) and Cyan (whos family was murdered by Kefka). Both have an extremely tough time dealing with their losses, with Cyan going as far as writing letters to the girlfriend of a solider who died, pretending to be him. Through supernatural means, they do eventually learn to cope with their loss, but death is still permanent, for example with Rachel. Celes's suicide attempt may be the most heartwrenching scene in the series. I don't think another suicide like that is done in a game. Most suicides in video games are noble heroic deaths..this attempt is anti-heroic. Celes throws herself off a cliff because she felt alone (thinking all her friends, including Locke were dead), scared, sad, and hopeless after losing the person who cared for her throughout her life, Cid. The SNES version though is butchered with its censored translation (the GBA version is no longer a 'leap of faith'), the original Japanese script is far more grim. But Celes, luckily alive after the attempt, learns a valuable lesson to never give up hope when she finds Locke's bandanna on the beach. I think this is not only the most stunning scene in the game, but in the entire series. The meaning of love is also explored more maturely than any other game I have seen (except for Lost Odyssey). Love is found to be caring for someone, fighting to bring someome a better future, and being there fo rthem. This is what Terra poignantly learned at the orphanage in Mobriz and thats why she regained the ability to fight, to protect and give hope to those she loved, the children and her fellow party members (and somehow Celes develops a bond with Terra and in turn worries about her and cares for her in the final attack and ending). And boy does she answer Kefka's big question.
The soundtrack is also a standout..and considered one of the greatest if not the greatest soundtrack in video game history. You can't go wrong with Terra's Theme, Celes Theme (or the opera leitmoif, Aria Di Mezzo Cattare), or the final boss song 'Dancing Mad'..sorry One Winged Angel..
While the other Fantasies are good, maybe even among the all time greats, none have the thematic bravery and the power this game has. With strong characters, effective plot, meaningful themes, and strong direction, I think I set the bar way too high for future FFs and that was the big case with VII in 1997. So I am always a little disappointed. Those who have not played VI before (those who only played VII or later) need to play this game..you may have a new favorite soon!!!!! Comments are closed.
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